#but it had to be simplified for a 6 year old
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This yearâs flu shot will be missing a strain of influenza itâs protected against for more than a decade.
Thatâs because there have been no confirmed flu cases caused by the Influenza B/Yamagata lineage since spring 2020. And the Food and Drug Administration decided this year that the strain now poses little to no threat to human health.
Scientists have concluded that widespread physical distancing and masking practiced during the early days of COVID-19 appear to have pushed B/Yamagata into oblivion.
This surprised many who study influenza, as it would be the first documented instance of a virus going extinct due to changes in human behavior, said Dr. Rebecca Wurtz, an infectious disease physician and epidemiologist at the University of Minnesota School of Public Health.
âIt is such an interesting and unique story,â Wurtz said, adding that if it were not for COVID, B/Yamagata would still be circulating.
One reason COVID mitigation efforts were so effective at eliminating B/Yamagata is there was already a fair amount of immunity in the population against this strain of flu, which was also circulating at a lower level, said Dr. Kawsar Talaat, an infectious disease physician at Johns Hopkins Bloomberg School of Public Health.
In contrast, SARS-CoV-2 was a brand new virus that no one had encountered before; therefore, masking and isolation only slowed its transmission, but did not stop it.
The absence of B/Yamagata wonât change the experience of getting this yearâs flu shot, which the Centers for Disease Control and Prevention recommends to everyone over 6 months old. And unvaccinated people are no less likely to get the flu, as B/Victoria and two influenza A lineages are still circulating widely and making people sick. Talaat said the disappearance of B/Yamagata doesnât appear to have lessened the overall burden of flu, noting that the level of illness that can be attributed to any strain varies from year to year.
The CDC estimates that between 12,000 and 51,000 people die every year from influenza.
However, the manufacturing process is simplified now that the vaccine is trivalent â designed to protect against three flu viruses â instead of quadrivalent, protecting against four. That change allows more doses to be produced, said Talaat.
Ultimately, the costs of continuing to include protection against B/Yamagata in the flu shot outweigh its benefits, said Talaat.
"If you include a strain for which you don't think anybody's going to get infected into a vaccine, there are some potential risks and no potential benefits," she said. "Even though the risks might be infinitesimal, the benefits are also infinitesimal."
Scientists and public health experts have discussed for the past couple years whether to pull B/Yamagata from the flu vaccine or wait for a possible reemergence, said Kevin R. McCarthy, an assistant professor at the University of Pittsburgh's Center for Vaccine Research. But McCarthy agrees that continuing to vaccinate people against B/Yamagata does not benefit public health.
Additionally, there is a slight chance of B/Yamagata accidentally infecting the workers who manufacture the flu vaccine. The viruses, grown in eggs, are inactivated before being put into the shots: You cannot get influenza from the flu shot. But worker exposure to live B/Yamagata might occur before it's rendered harmless.
That hypothetically could lead to a reintroduction of a virus that populations have waning immunity to because B/Yamagata is no longer making people sick. While that risk is very low, McCarthy said it doesnât make sense to produce thousands of gallons of a likely extinct virus.
It is possible that B/Yamagata continues to exist in pockets of the world that have less comprehensive flu surveillance. However, scientists arenât worried that it is hiding in animals because humans are the only host population for B lineage flu viruses.
Scientists determined that B/Yamagata disappeared in a relatively short period of time, and this in and of itself is a success, said McCarthy. That required collaboration and data sharing from people all over the world, including countries that the U.S. has more tenuous diplomatic relationships with, like China and Russia.
âI think the fact that we can do that shows that we can get some things right,â he said.
Sarah Boden is an independent health and science journalist based in Pittsburgh.
#op#links#npr#covid#flu#influenza#public health#vaccines#flu vaccine#flu shot#flu season#b/yamagata#influenza virus#influenza b#influenza b/yamagata#masking#wear a mask#mask up#infectious diseases#disease prevention#infectious disease#illness#get vaccinated#get vaxxed#covid prevention#covid conscious#covid cautious#wear a respirator#covid realistic#viral infection
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Whatâs left of me?
â©Mattheo Riddle x Reader
Summary: The one where your pursuit for excellence leads you down a path of self destruction, and youâre slowly loosing yourself. You didnât expect a certain boy in your year would be your saving grace. Alternatively: Mattheo makes you realise youâre more than what you think you are.
A/N: I guess this could very easily be like a prequel to the other mattheo one shot âiâm hereâ. This is definitely a bit self indulgent but we all have our things đ»đ»
Warnings: Allusions to overdosing (brief), mentions of not eating.
Songs: Nothings New - Rio Romeo
18 days.
18 days till you would be finished with all of this.
Technically, it would actually be 408 days till you finished school and graduated from this godforsaken place, but 18 more till you finished with exams.
You werenât sure how many more hours you could spend hunched over indecipherable handwriting, pouring over text till your eyes stung and your back ached. Surrounded by a stack of books and rolls of parchment, you couldnât even begin to figure out where you ended and the library began. You had taken up a huge table (that could seat at least 4) for the better part of 17 hours, sat on the same chair since 6:00 am.
You stifle a small groan of pain as you roll your wrist, stiff and sore from the hell that was ancient runes.
There are ink splotches all over your skin, and youâre sure the amount of work you were pouring into this stopped being effective nearly 5 hours ago.
Your eyes flicker up and scan over the once-packed library that had slowly dwindled down to a few students, half of whom were in the same boat as you.
To you, being the last person in the library was a huge sign of success. It meant you were more dedicated and more hard-working.
In reality, the truth couldnât be any further from that, but in your mind, if you werenât milking yourself over every last piece of work it simply wasnât being done right.
The hushed murmurs and sounds of parchment being unfurled fade into the background as your quill scratches furiously against the parchment, mind running at a million miles an hour.
You ignore the pang in your stomach as you work; you havenât eaten today. You didnât want to get up at any point to get food, for fear of your place being taken.
Now, you didnât want to get up for another reason. It was well past the library's open hours and Madame Pince was angrily fussing about, bustling around everyone as she got them to leave. A testament to how long you had been there, she didnât even seem to notice you, and you were worried getting up and walking about would break this sort of invisibility shield you had going on.
Come to think of it, you hadnât really drunk any water either. You brought your bottle with you but had forgotten to fill it up. It was fine though, the human body could last for 3 days without water - it could wait. Your upcoming exams were far more important.
In Scandinavia, the Elder Futhark remained in use until some time around the eighth century (the time of the Eddas), when drastic changes in the Old Norse language occurred, and corresponding changes in the runic alphabet were made to accommodate the new sounds. However, unlike the Anglo-Saxon Futhorc, the Younger Futhark (as it is now called) reduced the number of runes from 24 to 16, and several runes came to represent multiple sounds. The forms of the runes were also changed and simplified.
Gods, you couldn't take this anymore. You felt sick and exhausted. You ignore the hunger that gnaws at your stomach, rubbing a hand over your face as you contemplate finishing off and going to bed.
But every time you think of stopping a horrible feeling emerges in your stomach, consuming you with anxiety. The weight of impending exams and the fear of not doing well gnawing at your determination. You glance at the clock, realizing it's well past midnight, and the library is now completely empty except for you.
Madame Pince, finally noticing your presence, approaches with a disapproving look. "You know, the library does close at a certain hour. I can't have students staying here all night," she scolds, but her tone softens as she sees the exhaustion in your eyes.
âSorry. I lost track of timeâ You mumble, haphazardly cramming your stuff into your bag. You get up, and the room spins for a second. You stumble but manage to catch yourself, holding onto the table as Madam Pince reaches out a hand to help you recover.
âYou need to take care of yourself. No exam is worth this much stress,â She says, eyeing you with concern. If only she knew how far that was from the truth. You felt as though you had so little to your name. Performing well, overachieing. That was what you were known for. It was the only thing you felt was yours. Everyone else had character, they were distinctly themselves. They had hobbies, interests, and friendships that defined them. But for you, it was always about excelling academically. Without that, you became nobody. You were no more than the number on your papers, and the reminder weighed down on you like an unrelenting burden.
By some miracle you manage to stumble down the empty halls of the castle into the Slytherin common room, which seemed paradoxically warm considering its grandiose stone structure and dark, moody lighting. You carelessly drop your bag onto a table closest to the fireplace, trudging up to your room as you battle the sleep that threatens to consume you.
It's dark, and your roommates have long gone to bed.
âLumosâ You murmur, hiding the blinding light that emerges from the tip of your wand with the lining of your school robes, dimming it slightly. You grope blindly at your bedside drawer, stopping when you feel the familiar smooth glass bottle, that fits perfectly in your palm. You slip it into the pocket of your robes, slowly shutting the drawer as you make your way back down to the common room. You dismiss the light that shines from your wand, tossing it onto the sofa as you take a seat on the floor, in front of the low table. You read the instructions on the back of the small bottle as if you hadnât been consuming this religiously for the past month.
Wideye potion User Guidance:
Take no more than one teaspoon every 6 hours. Effects will last for up to 8 hours. Excessive use of this potion may lead to adverse effects, and in rare cases, severe bodily harm. Users are advised not to use the maximum dosage for a consecutive 72 hours.
Youâve read it so many times, you were sure you could recite it by heart. Choosing not to heed any warnings, you pop open the cork and down the whole bottle in one go. The rancid taste of the potion burns, eliciting a shudder down your spine as you swallow down the bile that threatens to emerge. Pocketing the empty glass bottle, you stretch your arms before retrieving your books, ready to continue working.
If you were lucky, the potion might give you a boost of energy for about 3 hours or so. You had been taking it so much you had developed a sort of immunity to it, and the effects were not as potent as they used to be. The sacrifice of your well-being for the sake of productivity had become a routine, a desperate attempt to squeeze every ounce of time and focus out of your exhausted mind and body.
You have attempted to brew a stronger concoction, in the misplaced hopes that increasing the potency would counteract the effect of the immunity. However, the violent cramps and palpitations it had given you very quickly told you that wouldn't work.
You knew it was bad. It was causing irreversible damage to your body, killing you at worst. It simply wasn't sustainable. But you couldn't drag yourself out of that mindset.
Failure. Nobody.
You gritted your teeth and carried on working.
You managed to get through another potions essay, and the time on your watch read 1:00 am.
You could carry on for longer, right?
You zone out for a second, staring off at the orange embers that emerged from the fireplace, shining bright for what seemed like a millisecond before falling to the floor, turning into nothing but ash.
The orange embers flicker, and for a moment, you see yourself in them â a fleeting brightness that threatens to be extinguished. The battle between ambition and self-preservation rages on as you grit your teeth and carry on working, oblivious to the embers slowly falling into nothingness, much like your own fading sense of self.
âWhy on earth are you up at this hour doing work?â A voice calls from behind you, and the momentary intrusion shocks you, sending a burst of energy through you as you spin around.
Flopping down onto the sofa next to you, leaning back with his legs lazily outstretched, was none other than Mattheo Riddle. Clad in a plain grey sweatshirt and black jeans, he eyes you with curiosity, smelling distinctively of smoke. He had most likely been out, as he so usually was at this hour. You shrug, turning back to your work.
âExams. Need to reviseâ You mumble, voice cracking. You swallow, massaging your dry throat as you grimace, trying to get back to your writing.
âRevise? Merlin, you're the smartest person in our year. You don't need to be revisingâ Matthep leans forward, plucking a piece of parchment from your pile and examining it with a raised eyebrow.
You snatch it back, a protective instinct kicking in despite the fatigue. You hated that sentiment. Despised it, even. People always assumed your performance came naturally. That you were simply born with the ability to do well. No one seemed to consider what you had to do to get to that point, how you wore yourself down, day in and day out, till you either passed out from exhaustion or pain, neglecting your most basic needs.
"I might be the 'smartest' person, but that doesn't mean I can afford to slack off," you reply, a hint of frustration in your voice. The adrenaline from the sudden interruption starts to ebb away, leaving you feeling even more drained.
Mattheo leans back, momentarily caught off guard by your defensiveness. He had never seen you this on edge. He was so accustomed to seeing you as this familiar presence during the school day his partner for the many lessons that he didnât have his friends in. The two of you would work together and on rare occasions, hang out with one another in the common room as well. It was a rather unlikely duo, the king of Slytherin and the academic prodigy. Yet, More often than not Mattheo found himself seeking out your presence. He never admitted it outright, but he hugely admired you. Your intelligence, your drive, it all captivated him. There were times when he hoped he could be only half the person you were.
How funny it was, for you felt the very same thing when you saw him. He seemed content. Happy. He was loved by nearly everyone. Popular, with a fun social life. He had everything you wanted without putting in any of the work.
You wanted to be like him. But you werenât. And if you wanted anything like what he had, you had to work damn hard for it. So that's what you did. With a small sigh, you turn back to your work.
âHey,â He says gently, his voice softening slightly. "Iâm sorry. I say stupid things sometimes.â He apologies, brows furrowed as he looks at your back facing him.
âIt's fine. I should be saying sorry. You didn't say anything, I justâŠ. Iâm just a bit tired, that's all.â You mumble, apologising as you get up. You stretch, a yawn escaping your lips as you wearily rub your eyes.
âI'm gonna run up to my room and grab some more parchment. Iâll be down in a second,â You say, shrugging off your school robe as you turn to walk away. You ascend the stairs leading to your dorm, tossing your robe onto the sofa next to Mattheo as you do so.
Your robe slides off the sofa and hits the floor, a faint clinking sound echoing through the empty room as you disappear.
Curious, Mattheo looks down at your carelessly discarded robe. He reaches down, picking it up. It weighs heavier than it should be, and Mattheo can't help but feel a twinge of curiosity, He eyes the now empty staircase before reaching into your pocket, fingers brushing against a smooth glass vial.
Not just one, but a few.
Frowning, he turns out your pocket, and four identical glass vials tumble into his lap. Picking one up, his frown only deepens as he reads the label.
âWideye potion?â He mutters to himself, the confusion on his face morphing into something else as the pieces fit in place.
He had admired you for your intelligence and drive, and now he was confronted with the reality of your struggles. The contrast between your achievements and the seemingly carefree moments he sought with you becomes stark. He berates himself for not having noticed early, for having let you fall down such a destructive path.
Jaw clenched, he gazes at the piles of books you had been working through, rolling the empty vials between his fingers as the sound of your approaching footsteps snaps him out of his thoughts.
You pause in confusion, noticing the scrutinising depression plastered on his face as he looks up at you, rolls of parchment bundled in your hands.
"What's the Wideye potion for?" Mattheo questions, his voice cutting through the silence with an uncomfortable heaviness. He holds up the empty vials as evidence, his gaze piercing through the exhaustion in your eyes.
Caught off guard by the confrontation, you glance down at the vials and then meet Mattheo's eyes. A brief moment of silence hangs in the air, the crackling embers of the fireplace filling the empty silence.
âResearch. For uh, potions.â You respond, internally berating yourself for coming up with such a weak excuse.
Mattheo's expression remains stern, a mix of frustration and genuine concern etched on his face.
"Don't bullshit me," he says, his tone direct and uncompromising. "I found these in your pocket, and 'potions research' is a shit excuse. Iâm going to ask you again. Whatâs the wideye potion for?"
You shift uncomfortably, feeling small under his scrutinising gaze You clear your throat, speaking.
"It's just to stay awake, you know? To keep going. I only take it in extreme circumstances" you explain, your voice betraying the exhaustion that has settled in.
Mattheos jaw clenches, his tongue poking the inside of his cheek as he looks to the side with a sigh, visibly frustrated.
âExtreme? And what would that be, hmm? Because right now I'm looking at four empty bottles, and God knows how many more youâve thrown away.â He snaps, his expression softening as he looks at you.
You feel a lump forming in your throat as you struggle to find the right words. Why on earth were you close to tears? Why did you feel like crying?
âI-â You start, trailing off as you stare at the floor.
Mattheo cuts through the silence, his tone still stern but laced with concern. "This isn't okay. You're smart, and you know better. You can't keep doing this to yourself. What if something happens? What if you collapse or get seriously sick? It's not worth it."
After a moment, Mattheo's expression softens, and he exhales deeply. "When was the last time you ate?" he asks, the concern evident in his voice.
Shit.
You pause, hesitating before admitting quietly, "Breakfast...yesterday."
Mattheo's features tighten at your admission, his eyes reflecting a mixture of frustration, anger, and genuine worry. He rises from his seat and strides towards you, his footsteps echoing in the otherwise silent room.
"Yesterday? Are you serious?" he says sharply, his voice carrying a weight of both concern and disbelief.
You remain silent, unable to meet his eyes, feeling the shame and vulnerability washing over you.
âSeriously? Fuck, whatâs wrong with you? Why would you do that to yourself?â He chastises you, and you snap.
âI have to! You don't fucking get it, do you? I don't have anything else to fall back on.â You start, dropping the parchment onto the table in front of you.
Mattheo's expression shifts from concern to confusion as you lash out. "What are you talking about? You have plenty more than just academics. You're talented, you're smart, and people care about you. Why are you reducing yourself to just grades?"
You scoff, a bitter smile playing on your lips. "Talented? Smart? What does that even mean? It's just a facade, a cover-up for the fact that without these achievements, I'm nothing. I don't have friends; I don't have hobbies or interests. What am I without my grades?"
Mattheo tries to interject, "You're a person with-"
But you cut him off, "No, you don't get it! I'm just a number, a ranking, a test score. Everything I am is tied to how well I perform academically. Do you know what it's like to feel like the only thing you're good at is studying, and even that's slipping away?" You snap anger evident in your tone as you spin around to face him, your weary eyes meeting his.
âItâs the same thing every single day. I wake up, bury myself in books, and push myself to the brink just to feel like I matter. I don't eat, I don't sleep, I don't talk to anyone. Iâve spent my whole life isolating myself and neglecting my most basic needs for this! If I stop now, then what's left of me?â
Tears start to well up in your eyes, and you hate yourself for showing such vulnerability. Mattheo's stern demeanour softens as he watches you unravel.
"I can't stop, Mattheo. I can't afford to. Because if I do, what's left of me?" Your voice trembles.
Mattheo's heart drops at your words, guilt and hurt clawing at his insides. He canât fathom the idea of you suffering so much, and him being blind to it. How could you not notice how incredible of a person you are beyond all of this? Heâd give anything in the world for you to see yourself through his eyes. For you to feel the way he feels when he's with you, even for a second. To know that heâd do anything you asked him to because he cared for you. Not the one who gets outstanding on all their tests.
âWhy didnât you tell me?â Mattheo finally speaks, his voice softer, genuine concern written across his face.
You shake your head, a mix of frustration and desperation in your eyes. âBecause you wouldnât understand. No one does. They just see the grades, the perfect student. They donât see the mess behind it all. And I canât let them. I canât let anyone see me like this.â
Mattheo moves closer, his expression shifting. âYouâre wrong. I do understand. Maybe not completely, but I want to. You donât have to face this alone.â
You scoff, wiping away a tear. âWhy? What do you care? You have everything, popularity, friends, a life. Iâm just the study partner, the smart one. I canât burden you with this.â
Mattheo remains silent for a second, before he speaks.
âEvery other Sunday, you go down to Hogsmesde and buy a hamper of sweets form Honeydukes. You take it to the childrenâs school and volunteer there for an hour. Everytime you visit, you make their day.â He starts.
"You're not just grades," he says, his voice gentle. "You have quirks that make you who you are. Like the way you absentmindedly tap your foot when you're deep in thought. Or how you always carry a small notebook, and I bet it's filled with more than just class notes. I've seen you doodle in the margins."
He continues, "You have a wicked sense of humor, even if you don't show it to everyone. I've heard you snort-laugh during our study sessions. And don't even get me started on your taste in music.How you call that dastardly jazz music, iâll never understand, but you canât resist humming along to the tunes of the Wizarding Wireless Network when you're studying. Your fondness for Chocolate Frogs and your inexplicable aversion to pumpkin juice.â
Mattheo's eyes light up, a small smile tugging at his lips as he recalls more details. "Remember that time in Charms class when you made your quill dance across the room just to see if you could do it? Or when you brewed a prank potion that turned the water in the Prefects' bathroom blue for a week? You have a mischievous side that not many people get to see." He continues, looking down at you sincerely. He remains silent for a second, eyes scanning over your face before he steps back, sighing.
âI donât know how to do this emotional, sappy bullshit. I donât do it. But with you, I do. I want to. Other people want to. Thatâs what you do.â He says, voice quiet.
You remain rooted to your spot, somewhere between disbelief and gratitude as you stare up at Mattheo. How did he know all that? Why did he know all that?
âYou noticed?â You speak up, voice alarmingly quiet.
He looks at you as though youâve just asked him whether the sky is blue.
âOf course iâve noticed. Itâs impossible not to.â He murmurs, and you know heâs being honest.
Tears prick in your eyes again, and itâs as though all that exhaustion and neglect has come crashing back down on you tenfold after Mattheo had called you out. You try blink them away but alas, you simply couldnât. Before you can even say anything, Mattheo steps forward, pulling you into his chest as he wraps his arms around you in a tight embrace. He holds you tightly, not even entertaining the thought of letting go as your tears soak his sweatshirt, tentatively accepting his embrace. His heart clenches at every tear that falls from your eyes, and he canât tell if heâs horrified or accepting of the fact that heâd give up everything to relieve you of your burdens, even if only for a day.
He rubs your back soothingly, and you canât help but let it all out.
Itâs rather cathartic, really, because you've held onto this weight for so long, and now, in Mattheo's arms, it feels like a moment of release.
As your tears eventually subside, you pull back, both embarrassed and utterly shattered. You look down, sniffling as you wipe away your tear stained eyes when Mattheo hooks a finger under your chin, tilting your head up to look at him.
People often said that the eyes were a window to the soul. You never really understood that, but in this moment, you felt as though you were gazing into the very depths of Mattheos being.
With a tenderness that betrays the boundaries of âjust friendsâ , he wipes away your tears with his thumb, looking down at you.
âCome on. Letâs get you up to rest, yeah?â He hums, quietly. You nod, having to tear yourself away from his touch.
He leans down to pack away your stuff, not letting you handle a thing as he throws your stuff over his shoulder.
âYou can stay in my room, if youâd like. Theodoreâs out for the night so I can take his bed.â Mattheo says.
You consider it for a second. You didnât particularly fancy heading up to your room with Mattheo, for fear of your roommate awakening to see you in such a state. You nod, speaking.
âYes please.â You say, voice embarrassingly hoarse from having cried so much. You pray Mattheo didnât notice.
Of course he did. But, he chose not to draw attention to it, instead resolving to run down to the kitchen to get you a cup of tea.
You follow Mattheo into his room, which you were no stranger to. Having projects together meant endless hours of collaborating, and opting to avoid being pestered by your roommate and her friends (who had a rather amusing infatuation with Mattheo), you worked in his room instead.
âHelp yourself to some clothes if youâd like. Theyâre on the right.â He says, carefully draping your school bag and robe onto one of the desks. You thank him, smiling softly as he cleans the mess he had left.
âGo lie down. Iâll be back in a secondâ He says, turning away as he exits his room. Swiftly walking down to the kitchen, his head is reeling with thoughts of you.
He chose not to confront the feeling gnawing at him in light of your breakdown. He didnât want to deal with that just yet. In no less than 10 minutes heâs carefully treading up the stairs to the dorms once more, a cup of chamomile tea in one hand and some small crackers in the other.
You hadnât been eating, nor drinking, and the idea of you neglecting yourself so much sent Mattheo into an uncomfortable state where he found himself riddled with anxiety.
Just friends, right?
He clicks open the door to his room with his elbow, precariously walking over with the tea and crackers in hand as he goes to set them down on his bedside table. His eyes flicker over to you, and a small smile tugs at his lips as he sees you already fast asleep, curled up under the covers. The sight of your slumber brings a warmth to Mattheo's heart. He watches you for a moment, taking in the soft rise and fall of your breath, the delicate features that are usually tense with stress now softened in sleep.
The sight brings him more peace than he wishes to admit, and the looming reality that he had to eventually confront only pressed down on him further.
But for now, he didnât care.
Because in your peace, he found happiness. And heâs sure heâd never find anything else more beautiful.
Possessed by a wave of sentiment that betrays his usual self, he canât resist reaching out to tuck a stand of misplaced hair behind your ear. Before he can even comprehend what heâs doing, he leans down and presses a soft , brief kiss to your forehead.
He pulls back and finds himself slightly taken aback by his own actions. The quiet room, filled only with the soft sounds of your sleep, almost seems to amplify the beating of his heart.
Mattheo stands there for a moment, looking at you with a mix of tenderness and confusion. Then, shaking off the unexpected surge of emotions, he retreats to Theodores bed , slipping out of his clothes as he goes to lay down. He had to resist the urge to turn around and catch a glimpse of you once again, and lets out a small sigh as he shuts his eyes.
Mattheo Riddle was not a man of sentiment. He was not soft, and he most certainly did not go out of his way for others.
You had changed that. And he couldnât figure out whether the prospect was one he was ready to welcome.
#slytherin#slytherin boys#harry potter#tom riddle#draco malfoy#lorenzo berkshire#slytherin boys fic#theodore nott#blaise zabini#pansy parkinson#mattheo riddle angst#mattheo x you#mattheo riddle x you#mattheo riddle x reader#mattheo riddle#mattheo x y/n#mattheo riddle x reader comfort
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Exhibition 1793-1794 at the Carnavalet Museum (Part I)
For anyone interested in the French Revolution, a visit to the Carnavalet Museum is essential. Though the museum covers the history of Paris from its very beginnings to the present, itâs also home to the worldâs largest collection of revolutionary artefacts. Which makes sense, given that Paris was the epicentre of it all.
Frankly, if you plan to explore it all, youâll want to set aside a good 3â4 hours. For those focused solely on the French Revolution, head straight to the second floor, where you can get through the collection in under an hour. Best of all, the permanent collection is free, making it a brilliant way to spend an afternoon in the city on a budget.
Currently, though, thereâs a special treat on offer. Running from 16 October 2024 to 16 February 2025, the museum is hosting an exhibition dedicated to my favourite (and arguably the most chaotic) year of the revolution: Year II (1).
Now, since the family and I were in Reims for a long weekend, I somehow managed (possibly after too much Champagne) to convince my husband to drive 150 kilometres to Paris just so I could see Robespierreâs unfinished signature. It helped that the kids were on board, too. Yes, the four-year-old fully recognises Robespierre by portrait. The one-year-old is, predictably, indifferent.
So, slightly worse for wear after a ridiculous amount of Champagne tastings, off we went to the museum.
1. Why Year II?
Because it was a catastrophe. No. Really. Â Let me explain, in a very overly-simplified summary:
In Year II, France was plunged into an unparalleled storm of internal and external crises that would define the Revolutionâs most radical year and ultimately mark its turning point.
Internally, the government was riven by factional divides, economic collapse, and civil war. The Jacobins (2) took control of the Convention, sidelining the federalist Girondins (3), aligning themselves with the sans-culottes (4), and arguing that only extreme measures could preserve the Revolution. Meanwhile, the more radical Enragés (5) demanded harsh economic policies to shield the poor from spiralling inflation and food shortages. The Convention introduced the Maximum Général (6) to placate them, which capped essential prices; however, enforcement was haphazard, fuelling discontent across the country. At the same time, the Indulgents (7) called for a reduction in violence and a return to clemency.
Externally, Franceâs situation was equally dire, encircled by the First Coalitionâa formidable alliance of Britain, Austria, Prussia, Spain, and the Dutch Republic, all intent on crushing the Revolution before it spread further. With the execution of Louis XVI, France found itself diplomatically isolated, and the army was, frankly, a shambles. Most officers were either nobles or incompetent (8), and the soldiers were inadequately trained and equipped. In a desperate bid to defend the Republic, the Convention issued the LevĂ©e en Masse (9) in August 1793, sparking revolts in many cities and outright civil war in the West.
Confronted with this barrage of existential threats, the Convention dialled up its response in spectacular fashion, unleashing what we now know as the Terrorâa period of sweeping repression backed by some rather questionable legislation. As you can likely guess from the name alone, this was a brilliant ideaâŠ
Put simply: by the end of Year II, nearly all the key figures who had spearheaded the Revolution up to that point were dead. And no, they didnât slip away peacefully in their sleep from some ordinary epidemic. They met their end at the guillotine.
In short, Year II wasnât just the Revolution's most radical and defining phaseâit was also the year the Revolution itself died. Yes, the Revolution, in its truest, purest, most uncompromising form, met its end the moment the guillotine's blade struck Robespierreâs neck.
2. Overview of the exhibition
The visit  opens with the destruction of the 1791 Constitution and closes with Liberty, an allegorical figure of the Republic depicted as a woman holding the Declaration of the Rights of Man in her right hand. In between, the experience is structured around five main themes:
A New Regime: The Republic
Paris: Revolution in Daily Life
Justice: From Ordinary to Exceptional
Prisons and Execution Sites
Beyond Legends
More than 250 artefacts are featured, including paintings, sculptures, decorative arts, historical items, wallpapers, posters, and furniture. The layout is carefully structured around these themes, with a distinct use of colour to set the tone: the first three sections have a neutral palette, while the final two glow in vivid red, creating a very nice change in atmosphere.
What I appreciated most was how the descriptions handle the messy legacy of Year II. The texts actually admit that, while some Parisians saw this year as a bold step towards equality and utopia, for others it was an absolute nightmare. This balance is refreshing, even if things are a bit simplified (because how could they not be?), and it gives a well-rounded view of a wildly complicated time.
In this first part, I'll focus on the first two sections, as the latter three fit together neatly and deserve a deep dive of their own. Besides, there's so much to unpack that I'll likely exceed Tumblr's word limit (and the patience of anyone reading this).
3. A New Regime: The Republic
The first section covers the shift from the Ancien RĂ©gime to the First Republic, and, fittingly, it starts with a smashed relic of the old order: the Constitution of 1791. After the monarchyâs fall and the republicâs proclamation in September 1792, the old constitution was meaningless. Though it technically remained in force for a few months, it was replaced by the Constitution of Year I in 1793, marking the end of Franceâs brief experiment with a constitutional monarchy. In May 1793, the old document was ceremonially obliterated with the ânational sledgehammerââa bit dramatic, perhaps, but Year II was nothing if not dramatic.
This section zeroes in on the governance of the new republic, featuring the Constitution of Year I, portraits of convention members, objects from the Committee of Public Safety and the National Convention (including a folder for Robespierreâs correspondence), and national holiday memorabilia. Thereâs even a nice nod to HĂ©rault de SĂ©chelles (10) as a principal author of the republican constitution.
3.1 Martyrdom as a political tool
Interestingly, the exhibition places a heavy emphasis on the concept of martyrdom. A significant portion of this first area is dedicated to the Death of Marat (11) and, to a lesser extent, the assassination of Le Peletier (12). Itâs a clever angle since martyrsâwhether well-known figures or nameless soldiersâhave always been handy for rallying public opinion. The revolutionary government of Year II understood this all too well and wielded the concept to its full advantage.
In this spirit, the middle of this section features a reproduction of Davidâs Death of Marat, several drawings from Maratâs funeral, Maratâs mortuary mask, a supposed piece of his jaw, and more. Notably absent are any issues of LâAmi du Peuple, as though the display suggests Maratâs death was more impactful to the Republicâs narrative than his actual writings. Iâd agree with thatâthe moment he died, he was elevated to a mythic status, and his legacy as a martyr of Year II took on a life of its own.
4. Paris: Revolution in Daily Life
While the first section focuses on the workings of governance, this part delves into Year IIâs impact on ordinary Parisians. This period stands out for two reasons: France was in economic and political turmoil (wars, both internal and external, arenât exactly budget-friendly), yet it also managed to introduce some remarkably forward-thinking legislation aimed at improving the lives of the common people.
4.1 The Paris Commune & Paranoia
To understand life in Paris during Year II, we canât overlook the role of the Paris Commune (13). Rooted in the revolutionary spirit of the Estates General of 1789 and officially formalised by the law of 19 October 1792, the Commune was the governing body responsible for Paris. Divided into forty-eight sections, each with its own assembly, it gave citizens a strong voice in electing representatives and local officials. Led by a mayor, a general council, and a municipal body, the Commune handled essential civic matters like public works, subsistence, and policing.
From 2 June 1793 to 27 July 1794 (the height of Year II), the Commune implemented the policies of the Montagnard (14) Convention, which aimed to build a social structure grounded in the natural rights of man and citizen, reaffirmed on 24 June 1793. This social programme sought to guarantee basic rights such as subsistence (covering food, lighting, heating, clothing, and shelter), work (including access to tools, raw materials, and goods), assistance (support for children, the elderly, and the sick; rights to housing and healthcare), and education (fostering knowledge and preserving arts and sciences).
All this unfolded in an atmosphere thick with paranoia and intense policing; enemies were believed to lurk everywhere. The display does a solid job of capturing this side of the Paris Commune, featuring various illustrations that urged people to conform to new revolutionary normsâwear the cockade, play your part in the social order, fight for and celebrate the motherland, and so on.
One of my favourite pieces was the record of cartes de sĂ»retĂ© (safety cards) from one of the 48 Parisian sections. Made compulsory for Parisians in April 1793, these cards were meant to confirm that their holders werenât considered âsuspectsâ in a climate thick with paranoia. This small, seemingly random documentâissued or revoked at the discretion of an equally random Revolutionary Committeeâhad the power to decide a personâs freedom or the lack of it.
At the risk of sounding sentimental, in the study of history, we often focus on broad events and overlook the "little guy" who lived through them. But here, this record reminds us that behind each document was, in fact, a real person. And that this very real person was trying to make their way through a reality that, 230 years ago, must have felt stifling and, at times, terrifying.
4.2 Education
A significant spotlight is rightly placed on education in this exhibition section, given the sweeping changes it underwent during the Revolution.
Before 1789, Paris was well-supplied with educational institutions. Eleven historic colleges and a semi-subsidised university offered prestigious studies in theology, law, medicine, and the arts, drawing students from across France. Inspired by Enlightenment ideals, boarding schools and specialised courses in subjects like science and mathematics had sprung up, mainly catering to the middle class, while working-class children attended charity schools. Private adult education also provided technical and scientific training. The catch? Most of these were church-operated.
Revolutionary policies targeting the Church caused a mass departure of teachers, financial difficulties, and restrictions on hiring unsalaried educators. Military demands, economic turmoil, and protests added to the strain on schools. Even the Sorbonne (15) was shut down in 1792, and by late 1793, nearly all Parisian colleges were closed except for Louis-le-Grand (16), which was renamed ïżœïżœcole ĂgalitĂ©. With the teacher shortage and soaring inflation, a handful of institutions struggled on.
This left the Convention and the Paris Commune scrambling to find new ways to educate the young, and they rose (or at least attempted to rise) to the occasion. On 19 December 1793, the Bouquier Decree aimed to establish free, secular, and mandatory primary educationâa remarkable move, though it never fully materialised due to lack of funding.
With France at war, the Convention turned public education towards the needs of a nation in crisis. Throughout 1793 and 1794, new scientific and technical programmes sprang up to meet urgent demands, combat food shortages, and push social progress. Thousands of students were trained in saltpetre refinement (vital for gunpowder), and scientific knowledge spread beyond chemists to artisans and tin workers. In the final months of Year II, a saltpetre refinement zone was set up, the Ăcole de Mars was founded to rapidly train young men in military techniques, and the Ăcole Centrale des Travaux Publics (future Ăcole Polytechnique) was established to develop engineers in military-technical fields.
The education display features a fascinating array of educational degrees, lists of primary school students, and instructor rosters. Although a bit more context on the educational upheaval would have been helpful, the artefacts themselves are intriguing. Placed in the context of the rest of the exhibit, itâs clear that the new educational system wasnât just about breaking away from the Ancien RĂ©gime; it was also very deliberately and openly crafted to instil republican ideals. Nothing illustrates this better than the way Joseph Barra(17) was promoted as a model for students at the Ăcole de Mars.
And, of course, this section also showcases one of the most enduring legacies of the Revolution: the introduction of the metric system and modern standardised measurements.
4.3 The (lack of) Women in Year II
The women of Year II were not real women. They were symbolsâor so the imagery from the era would have us believe. There is shockingly little about the actual experiences of women in the collective memory of Year II.
Women played active roles in the Revolution. They filled the Assemblyâs tribunes as spectators, mobilised in the sections, founded clubs, joined public debates, signed petitions, and even participated in mixed societies. In many cases, they worked side by side with men to bring about the Republic of Year II. So where are they?
Well, theyâre certainly not prominent in this exhibitionâbut thatâs not the fault of the organisers. Itâs a reflection of how the time chose to represent them. In revolutionary imagery, women became allegories: symbols of Liberty, wisdom, the Republic, or the ideal mother raising citizens for the state, often reduced to stereotypes and caricatures. Rarely were they depicted as part of the public sphere.
The absence of a serious discourse on womenâs rights in this part of the exhibition speaks volumes and is true to the period itself. At the time, there was no cohesive movement for womenâs rights, and while specific individuals pushed for aspects of female citizenship, these efforts lacked unity or a common cause. Eventually, being perceived as too radical, all women's clubs were closed in 1973.
4.4 Dechristianisation
In my view, dechristianisation was perhaps the greatest misstep of the various governments from 1789 onwards. Not because I think religion should be central to peopleâs livesânot at allâbut because, in 18th-century France, it simply was essential for most. The reasoning behind this attack on religion was sound enough: no government wants to be beholden to a pope in Rome who had heavily supported the deposed king. But in practice, the application of this principle was far from effective.
By Year II, Parisian authorities were still grappling with the fallout from the Civil Constitution of the Clergy (1790), which had left Catholics split between two competing churches: the constitutional church, loyal to the Revolution, and the refractory church, loyal to Rome. Patriotic priests suspected refractory priests of using their influence to fuel counter-revolutionary sentimentâa suspicion that only intensified the general atmosphere of paranoia.
As tension mounted, it devolved, as these things often do, into outright destruction. On 23 October 1793, the Commune of Paris ordered the removal of all monuments that "encouraged religious superstitions or reminded the public of past kings." Religious statues were removed, replaced by images of revolutionary martyrs like Le Peletier, Marat, and Chalier (19), in an effort to supplant the cult of saints with the cult of republican heroes.
The exhibition presents this wave of destruction with artefacts from ruined religious statues, the most striking being the head of one of the Kings of Judah from Notre-Dameâs facade. These 28 statues were dragged down and mutilated in a frenzy against royalist symbols in 1793. . Ironically, they werenât even French kings; they were Old Testament kings, supposedly ancestors of Christâa fact that most people at the time were probably blissfully unaware of. But hey, destruction in the name of ignorance is nothing new, is it?
Many in the Convention and the Commune were atheists and enthusiastically supported the secularisation of public life. Unfortunately, they didnât represent the majority of the French population. To bridge this gap, Robespierre proposed a "moral religion" without clergy, a way for citizens to unite and celebrate a shared, secularised liberty. In December 1793, the Convention passed a decree granting "unlimited liberty of worship," leading to the Festival of the Supreme Being, held in Paris and throughout France on 8 June 1794.
As with so much in Year II, the "Supreme Being" affair was a logical solution to a pressing problem that ended up blowing up in Robespierreâs faceâby now, you might detect a pattern. But thatïżœïżœïżœs a story for Part II of this already very long post.
5. Conclusion to Part 1
Overall, the exhibition presents the first two themesâA New Regime: The Republic and Paris: Revolution in Daily Lifeâin a balanced way, which I really appreciate. I was expecting a bit more sensationalism, given that Year II is known for its brutality, but instead, it provides a thoughtful overview of how the Republic was structured and the impact this had on Parisians.
The range of media and text offers a good dive into key points, especially on everyday life during the period. I didnât listen to everything, but from what I saw, the explanations were well done. Naturally, since the exhibition is aimed at the general public, many aspects are simplified.
For younger audiences (pre-teens, perhaps?), the exhibit includes 11 watercolour illustrations by Florent Grouazel and Younn Locard. These two artists attempt to fill the gaps by depicting events from the period that lack contemporary representation (like the destruction of the Constitution with the ânational sledgehammerâ on 5 May 1793âan event documented but unillustrated at the time). For each scene, they created a young character as an actor or observer, sometimes just a witness to history, to make the scene more immersive. Itâs a nice touch, though easy to overlook if youâre not paying close attention.
In Part II, Iâll share my thoughts on the remaining themes: Justice, Prisons and Execution Sites, and Beyond Legends. And yes, a lot of that will involve Thermidorâhow could it not?
In the meantime, if you made it this far⊠well, Iâm impressed!
Notes
(1) Year II: Refers to the period from 22 September 1793 to 21 September 1794 in the French Revolutionary calendar.
(2) Jacobins: A political group advocating social reform and, by 1793, strongly promoting Republican ideals. Most revolutionaries were, or had once been, members of the Jacobin club, though by Year II, Robespierre stood out as its most prominent figure.
(3) Girondins: A conservative faction within the National Convention, representing provincial interests and, to some extent, supporting constitutional monarchy. Key figures included Brissot and Roland.
(4) Sans-culottes: Working-class Parisians who championed radical changes and economic reforms to support the poor. The name âsans-culottesâ (meaning "without knee breeches") symbolised their rejection of aristocratic dress in favour of working-class trousers.
(5) Enragés: An ultra-radical group demanding strict economic controls, such as price caps on essentials, to benefit the poor. Led by figures like Jacques Roux and, to some extent, Jacques Hébert, the Enragés urged the Convention to fully break from the Ancien Régime.
(6) Maximum Général: A 1793 law imposing price caps on essential goods to curb inflation and aid the poor. Though well-intended, it was difficult to enforce and stirred resentment among merchants.
(7) Indulgents: A faction led by Danton and Desmoulins advocating a relaxation of the severe repressive measures introduced in Year II, calling instead for clemency and a return to more moderate governance.
(8) Incompetence: At the Revolutionâs outset, military positions were primarily held by nobles. By Year II, these noble officers were often dismissed due to mistrust, and their replacementsâparticularly in the civil conflict in the Westâwere frequently inexperienced, and some, quite frankly, incompetent.
(9) Levée en Masse: A mass conscription decree of 1793 requiring all able-bodied, unmarried men aged 18 to 25 to enlist. This unprecedented mobilisation extended to the wider population, with men of other ages filling support roles, women making uniforms and tending to the wounded, and children gathering supplies.
(10) HĂ©rault de SĂ©chelles: A lawyer, politician, and member of the Committee of Public Safety during Year II, known primarily for helping to draft the Constitution of 1793.
(11) Jean-Paul Marat: A radical journalist and politician, fiercely supportive of the sans-culottes and advocating revolutionary violence in his publication LâAmi du Peuple. Assassinated in 1793, he became the Revolutionâs most famous martyr.
(12) Louis-Michel Le Peletier de Saint-Fargeau: A politician and revolutionary who voted in favour of the kingâs execution and was assassinated in 1793 shortly after casting his vote, becoming a symbol of revolutionary sacrifice.
(13) Paris Commune: Not to be confused with the better-known Paris Commune of 1871, this Commune was the governing body of Paris during the Revolution, responsible for administering the city and playing a key role in revolutionary events.
(14) Montagnard Convention: The left-wing faction of the National Convention, dominated by Jacobins, which held power during the Revolutionâs most radical phase and implemented the Reign of Terror.
(15) Sorbonne: Founded in the 13th century by Robert de Sorbon as a theological college, the Sorbonne evolved into one of Europeâs most respected centres for higher learning, particularly known for theology, philosophy, and the liberal arts. It was closed during the Revolution due to anti-clerical reforms.
(16) Louis-Le-Grand: A prestigious secondary school in Paris, temporarily renamed Ăcole ĂgalitĂ© during the Revolution. Notable alumni include Maximilien Robespierre and Camille Desmoulins.
(17) Joseph Barra: A young soldier killed in 1793 during the War in the Vendée, whose death was used as revolutionary propaganda to inspire loyalty and martyrdom among French youth.
(18) Civil Constitution of the Clergy: A 1790 law that brought the Catholic Church in France under state control, requiring clergy to swear allegiance to the government. This split Catholics between âconstitutionalâ and ârefractoryâ priests, heightening religious tensions.
(19) Joseph Chalier: A revolutionary leader in Lyon who supported radical policies. He was executed in 1793 after attempting to enforce these policies, later becoming a martyr for the revolutionary cause.
#history#frev#french revolution#paris#marat#carnavalet#museum#robespierre#saint just#amateurvoltaireâs travel diary
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If this guy had just been a magician then we wouldn't be dealing with this shit
During one of his Social Link rank ups, Adachi implies some things about his career. I know, I know, he said "I became a cop because GUNS". But also: he's a dumbass.
Thus far, the player has only seen Adachi being a bumbling moron running away from a little old lady at Junes. But we see a side of him we haven't seen before: It turns out that he has sleight of hand and he's quite good at performing magic tricks.
He doesn't think he could have made a living if he had gone into a profession working with his hands, even if he does demonstrate that he's good at it. He does acknowledge that his life might have been different. And when fiction does things like this, we in the audience know that the unspoken implication is that he would be a lot happier this way.
Adachi doesn't exactly try to hide how much he hates his life. But, at the same time, it's not like he tries to do much to change it. Part of it we see in his rank 6 social link when he talks about how "I'm lonely, but it's easier that way". But another part of it is that by being a police officer instead of a magician or something else, he gets to work at a government job. Job security certainly contributes to one's quality of life.
But I think there is something else worth noting about this, and it's based entirely off the year Adachi was born - 1984. (Insert the "literally 1984" calendar meme image here.)
Adachi was born when Japan's economy was flourishing and the Yen was quite strong. Based on the timing, I think his parents had a kid under the assumption that, "Japan is prosperous, the Yen is powerful, things are great, everyone has money, or other valuable assets (stock/land)". If you've played Yakuza 0, this might vaguely sound familiar when it comes to Kiryu's story and his adventures in real estate.
This is a hilariously bad and overly simplified explanation, but it wasn't until the year after Adachi was born when the country and the bank began having economic issues. This eventually lead to the big blow up in the early 90s, stock and real estate nosedived, and the whole country went into a period of economic stagnation called the Lost Decades.
During Japan's period of growth, the country was seen as a powerhouse. My dad remembers when Japanese tourists were traveling all over due to strong yen - really a reversal of how it is now with people flocking to Japan due to how weak it is. People there would get a job and be set for life. While this was thanks to their economy and the assumption that "Wow, we have a lot of $$ in land and/or stocks, things are great", the "hired for life" thing can also be seen as being tied to Japanese labor laws. This changed after the economy exploded, and some companies began taking on temp workers who had less rights and less protections.
If you start to compare Adachi's situation and birth year to the main cast, it's really no wonder they make him so damn mad and frustrated lol.
Yukiko and Kanji can inherit their family businesses. Their families aren't wealthy, but they have stable businesses they operate out of their family homes. They can inherit both land and jobs.
In Yukiko's Social Link, she talks about getting licensed as an interior coordinator as a backup in case the ryokan doesn't work out... Hm, I think learning that she even has options would piss Adachi off further lol.
Naoto I am under the impression is doing well since she already has a career as a detective, plus the backing of her grandfather.
Yosuke's family doesn't own Junes, but his dad is the manager at the Inaba store, and nepotism is a thing. But it seems that he too has options, as in Ultimax, he's going to cram school so he can go to university.
Rise already has a career. Unfortunately, it's part of Japan's terrible and exploitive idol industry.
Even Marie has a career, it seems.
One can assume that if Adachi's parents got on his ass if his grades dropped, then Adachi does not stand to inherit something from his parents (or perhaps their assets lost value?), nor is he already successful.
Chie feels like the outlier here. From what we know about her, her parents don't have a business she can inherit, no famous grandfather, she's not a popular idol, and she doesn't have Main Character privilege. We also know from her Social Link that she wants to become an officer like Adachi.
Really, I think Adachi is too young to have grown up on promises of some kind of prosperous future thanks to Japan's strong economy, merely to have the rug pulled out from under him and have his dreams crushed in 1991 (he'd only be 7, after all). So where Chie might optimistically see the ability to help and protect people as an officer, Adachi might see stability and survival because of his parents and how they raised him and the economic situation.
"Don't be a magician, get a secure job" is something our parents would tell us in the west too, so maybe it doesn't seem that special or related to their economic situation at all. Pretty sure his folks would say it to him even if he was born some 10-15 years earlier. But I think it does help illustrate why he would pick security (or why his parents picked security for him), his failure case (have fun being a replaceable temp worker while waiting for your big break as a magician), and what some of his ire towards the Investigation Team is about (he had to study; why do they get to go kill god after school???). In some ways, he feels like an American millennial whose life was affected by economic circumstance, but everything that comes out of his mouth makes him sound a boomer lol. Get off my dungeon lawn, you damn kids.
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Thoughts on the new Megamind movie and series
Hello friends it is Bug review time!
I have watched the new movie and show all of one time each. I'm gonna talk about what I liked, what I disliked and some thoughts on the new characters and places where there are cracks in the story to drive a roadtrain worth of fanfic through
A disclaimer before we begin, I am thirty or forty years old and I am not the target audience for this shit. I love Megamind and am a hardcore Megarox shipper and also a world building focused fiend. The original definitely had a broader age bracket appeal but this is a show aimed at something like 6-12 year olds. Therefore for better or worse they had to simplify and audience surrogate the shit out of a lot of this.
Megamind vs the Doom Syndicate
To be honest I think you could skip this and go into the new series cold. It's not a movie its a movie length pilot. It was fine and it definitely smacked of Studio Interference going "But you have to explain and set everything up!" (spoilers you don't). The Doom Syndicate is fun if very kid friendly and I'm looking forward to seeing more of them. Behemoth and Knighty Knight are my pals and Pierre Pressure and Lady Doppler are my catty bitches.
The dialogue was good but the pacing felt lopsided. It really felt like they were retreading things that happened in the original movie, especially Minion's entire arc which he just went through two days ago? They did a good job with it but still!
Stuff I loved
FAKE EVIL DATING - I wish they'd shown them actually having to pretend to evil date. But of all the things I thought I was going to get it certainly wasn't that! (So much fanfic y'all. So Much Fanfic).
All of the Doom Syndicate calling out that Megamind and Roxanne obviously have A Thing and neither of them dealing with it well.
Roxanne just casually hanging out in the Lair and also taking charge. that's my girl! Also she's a complete morosexual and she and Megamind deserve each other.
Mayor Roxanne. I didn't adore HOW they did it, I think you could tease a whole season (or an exceptional fanfic) out of Roxanne finding herself not only bored of her job but dealing with the trauma of "Every time I look at the camera I see Hal beyond it and maybe I have some issues with that" and wanting to make changes.
Megamind's Bedroom! There was a sound like a million fanfic writers crying out in glee.
Minion and Roxanne being bros!
Minion out of his suit! It was creepy yet adorable!
The Mayor being useless. When you are used to having a hero who solves every problem, why wouldn't you have a useless Mayor? (I like that he comes back in the show)
The Doom Syndicate in general. They had a good range of designs and were at their most fun when bickering together.
Mr Cuddly Snuggles.
Stuff I didn't love
It felt like a retread of a lot of things that happened in the original movie. Which it has been 14 years so fair, but also if you're going to set something two days after the events of the movie, why make it a photocopy of the original?
Everything that Keiko was doing in the movie that could or would have been done by Roxanne if we were still going via the original characterisation (Roxanne broke into an entire villain's lair right after Megamind took over the city but Keiko's the one with the bat???).
Megamind just spent a whole movie going on about how he didn't share the spotlight and it caused a rift with his oldest friend (again) but sure, we couldn't do this without you small child we just met an hour ago. Its pure audience surrogate and YoU CAn'T bE mEaN to CHiLdrEn! but it makes the pacing feel even more lopsided that this can be so rushed when the whole Minion thing (and not even touching on the whole Bernard issue) got all the attenion and sure we'll just shove this in as well.
(This is the part where I admit parentification of characters is a MASSIVE squick for me and anytime I read about people wanting to make Megamind and Roxanne Keiko's new parents it makes me want to throw up in my mouth.)
Also Exposition voicing the "I was bad but you showed me I didn't have to be" is sooooo not for me. One thing the original movie was extremely clever about was showing how privilege and wealth played a part in Megamind and Metro Man's eventual roles. Megamind wasn't just a bad guy, he was raised in a prison, totally othered, looked different to everyone else on the planet and sent to the naughty corner even when he tried to do things right. While Metro Man was a white western male fantasy who landed in the lap of luxury and even his bunker is a monument to himself.
This was totally discarded for the new movie and I think its the poorer for it, simply because it was such a SMART and SUBTLE thing that is actually relevant.
Again, for kids. Not aimed at me. But I still think it does a disservice to kids not addressing that whole very important aspect.
End result: It's been 14 years since we got any content and I will take it for what it is, a movie length pilot of Baby's First Megamind for a superior tv show. An opportunity for a thousand gifsets and Roxanne running somebody over with a firetruck. If you're watching to get something out of it you probably will. I will be writing 12394393487 fanfics about Megamind and Roxanne actually having to prove they are dating to the Doom Syndicate.
Megamind Rules
Definitely better quality than the movie (I'm not going to talk about the animation etc because frankly the answer should always be pay your animators better and give them more time).
LOVED Megamind just breaking into Roxanne's office. Nice to seee some things never change. LOVED the Bodyswap episode (again, so much fanfic). LOVE LOVE LOVED Megamind and Roxanne laying on the kitchen floor together. We did not get enough scenes of them alone together.
LOVED Christina Christo, tired adults just trying to get their jobs done is my JAM and CREAM and SCONES and I love her (also why I loved Roxanne in the original). Loved her and Minion hanging out in episode 5. They need to be buddies more.
LOVED Roxanne wanting metal tickets for Megamind, everything about them having a shared history and interests filled my heart with glee.
LOVED the shot of Roxanne aiming the degun, Mucho sexy.
Loved Roxanne and Lady Doppler havign a history. How come we got more about tha than we did Megamind and Roxanne?
LOVED Megamind and Roxanne bonding over old kidnappings.
Ep 3 was heaps of fun. Doctor Doughnut was silly yet joyful. and I appreciate the Go Fish gang appreciation of his evil laugh.
The move from news reporting to streaming is actually a reasonable thing to happen, but I wish they'd delved into it better from Roxanne's side of what the shift away from traditional reporting and media meant for her. Social media and news have changed A LOT since the original movie. Again its one of those rich seams that fanfic exists to delve into.
LOVED the cockroach episode, but a missed opportunity for YOU RAISED A CHILD (TWO CHILDREN!) IN JAIL HOW ABOUT WE EXPLORE THAT A LITTLE MAYBE??
I guess we just...have a giant Minion in the lake now?
LOVED the Doom Syndicate just hanging out. Lady Doppler is me, sitting on a bench drinking tea.
The cliffhanger is a cliffhanger because they wanted a cliffhanger. But so help me if Roxanne isn't working from the inside in the next 8 episodes I will riot.
Characters
Megamind. Learning to be a person is right. Every time he got to be one on one with another character he became more himself. Every time he was one on one with Roxanne I was riveted.
Roxanne. My girl! They sidelined the shit out of her in this series! Sure she went off and got herself top job (Megamind and Minion calling her "Your majesty" was for me specifically) but so much of what made her a fun character in the movie (complete lack of fear in the face of villainy, her banter with Megamind, her willingness to just break into a villain's secret lair to find shit out got pushed onto Keiko and it left Roxanne with nothing to do. I don't know what they're planning for the future but I could see Christina taking over as Mayor eventually and Roxanne joining the crime fighting crew.
I HATED every time they called her Roxie, that was set up as an unwelcome nickname in the movie so I don't know why they backflipped on it here. HOWEVER I am prepared to accept it on the basis it made Megamind saying "Roxanne" in episode 8 that much more impactful (though they still could have used Miss Ritchi).
Keiko. I love Keiko as a character? But I hate her role in the show. She's the audience surrogate and the "Kid Relatable" for the kids to latch onto and they had her Exposition Voice in the DS movie what was actually much more cleverly crafted and characterised in the original movie. As a person she's cool and I like having her in the show I just wish it wasn't at the expense of Roxanne. They could have kept her as streaming socials girl and still left the investigation/danger to Roxanne and it would also have meant more time to explore what the Megarox relationship could be building towards/developing from.
I cringed all the way through Keiko dealing with the Doom Syndicate because it was telegraphed from a mile away such a tropey Kid Approved plot. I LOATHE making the tension about characters who have fucked up needing to admit they fucked up when its way more impactful to have them fess up immediately and put all the tension into how to solve the problem.
Machiavillain. He looks like a cunty Barbie villain and I love that for him. I assume we have to be getting the other 8 episodes at SOME point because otherwise that's a lot of Adam Lambert for not a lot of payoff.
Minion/Chum. ALSO learning to be a person and I have always had a soft spot for him. Showing that he has about as much sense as Megamind is a delight.
Christina Christo. I love her and I love that she and Megamind are constantly arguing for Roxanne's affection. Probably my favourite new addition.
End result: It's very Studio Approved For Kids! Enjoyed the show a lot more than the movie length pilot. Needs more Roxanne. Needs 10000 more game nights with Minion's electroshock orgasm ball.
Megamind was and is a PARODY of the superhero genre, break more rules! Don't just plod through the studio approved plot points! Having the original movie be all adults was actually really refreshing because you could get a lot more out of subtle shit without having to spell it out. One of my biggest peeves and the cause of a lot of fanfic is why is shoving Megamind into the hero role any better than shoving him into the villain role? Let him go be a mad inventor without having to save the city! Let him be a crime fighting villain!
And finally, so help me if Roxanne isn't front and centre beside Megamind where she belongs in the next season I will start biting.
FUTURE FANFIC I AM LOOKING FORWARD TO READING/WRITING
All of the evil fake dating. Make them have to fooool the Doom Syndicate. Make Roxanne need to stay over. make it only one bed. Make kisses with Megamind where they haven't even talked about the Bernard thing yet and they are both so messed up about it. (Fun fact! I wrote a fic with this premise way back before the show was even announced.
We're still fooling the Doom Syndicate and oh no they want to help plan the wedding.
We're still fooling the Doom Syndicate and oh no now we're actually getting married.
Roxanne actually dealing with her issues after the movie and why and how she goes into campaigning for Mayor.
Megamind and Roxanne breaking in the mayoral office (obviously).
Filthy sexy bodyswap shenanigans
How did Roxanne figure out Megamind's ticklish spots?
10 thousand character driven Roxanne hanging in the Lair moments
10 thousand Megamind hanging on the couch in Roxanne's office moments
A highly charged Roxanne and Lady Doppler bitter evil exes interaction (just for you @ejga-ostja)
Doom Syndicate shared public workspace office. Or just some random person going in to use the printer and constantly getting dragged into lackeying for them.
Metro City Meme War
An actual introspection on the move away from traditional news media and how it impacts Roxanne's decision to seek a new career.
Christina and Roxanne eat doughnuts and bitch about municipal planning
A Christina POV watching Megamind and Roxanne flirt/have awkward moments/dance around the Thing via a crack in the office door
A Christina and some other person in city hall epsitolary fic told via emails reporting on Megarox developments to the person running the pool and slowly getting more invested in these morosexuals getting together.
Megamind coming to find Roxanne for game night and finding her sacked out on the couch because being Mayor is HARD and napping on the floor beside her because being a hero is hard too
An absolute fuckton of hypnosis kink
Roxanne using her mayoral powers to address the fact that Megamind and Minion were raised in a prison and NOT ON MY WATCH THERE WILL BE REPERCUSSIONS AND WE ARE GONNA ADDRESS SOME SHIT
#Megamind#Megamind rules#megamind vs the doom syndicate#bug thoughts#someone save my girl she doesn't deserve to be sidelined for a kid character#Keiko is fine she is just IN THE WAY#shoo child the adults need to have nasty sex on the control desk
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Apr 11, Xi'an, China, Beilin Museum (Stele Forest):
Continuing from the previous post about the museum... I have a LOT of pictures from this trip to Xi'an, almost 900 pictures total. For the sake of brevity, I will not post all of them.
Jingyun Bell/æŻäșé:
The Jingyun bell is a giant bronze bell cast in 711 AD (Tang dynasty), this bell was originally inside the Bell Tower of Xi'an/è„żćźéæ„Œ, and bear the inscription written by Emperor Ruizong of Tang/ćçżćź (full name Li Dan/ææŠ). This bell is 2.47 m tall (~8.1 ft), has a circumference of 4.86 m (~15.9 ft), has a diameter (at opening) of 1.65 m (~5.4 ft), and weighs 6 metric tons (~6.6 US tons).
Fun fact about Emperor Ruizong of Tang Li Dan: apparently he has the nickname of "ć
äœćžçäžž", or "Six Emperors Wan". "ć
ćłć°é»äžž" is the name of a prescription in traditional Chinese medicine, but here it's used as a pun. This is because Li Dan himself had been emperor twice, his father Li Zhi/ææČ» was the emperor (Emperor Gaozong of Tang/ćé«ćź) before him , his mother Wu Zetian/æŠć怩 made him cede the throne to her and became emperor after his first reign (Emperor Zetian Dasheng/ć怩性ćŁçćž), his older brother Li Xian/ææŸ was an emperor (Emperor Zhongzong of Tang/ćäžćź), and finally after his second reign, he ceded the throne to his son Li Longji/æéćș (Emperor Xuanzong of Tang/ćçćź). So that's the 6 emperors, and they all came from himself and his immediate family.
Just in case that was confusing, here's his family tree:
One more fun fact about the bell itself: it provided the bell sound sample heard at midnight in CCTV New Year's Gala every year. The bell itself probably won't be sounded anymore for conservation purposes--it is over 1300 years old at this point. The bell currently inside the Bell Tower of Xi'an is a replica.
Classic of Filial Piety Set Upon Stone/çłć°ćç»:
This stele is also among the most famous in the Beilin Museum, as it combines the calligraphy work of two emperors of Tang dynasty, Emperor Xuanzong of Tang/ćçćź Li Longji/æéćș, and his son, Emperor Suzong of Tang/ćèćź Li Heng/æäșš, and also has excellent examples of 4 different scripts. Specifically, Li Longji wrote the Classic of Filial Piety/ćç» (a Confucian classic text) and annotated it in lishu/clerical script/é¶äčŠ, then added comments in xingshu/semi-cursive script/èĄäčŠ. Li Heng wrote the title in zhuanshu/seal script/çŻäčŠ (see picture of the actual stele below), and a memorial written in kaishu/regular script/æ„·äčŠ by Imperial College Chief/ćœćçç„é
Li Qigu/æéœć€.
Since the stele actually has inscriptions on all four sides, here's the complete rubbing:
Here's the pavilion over the stele, picture from Wikipedia. The bian'e/ćŸéą (can be understood as a sign) says "stele forest"/çąæ (read from right to left), and was by Lin Zexu/æććŸ (1785 - 1850). The exact reason why çą is missing a stroke at the top is unclear, but one thing is certain: that was one of the correct ways to write the character. It's just that modern standardized systems of written Chinese (both Simplified and Traditional) only accept çą as the correct form.
Cao Quan Stele/æčć
šçą:
One of the most famous steles in the museum. This stele, which praised Cao Quan's accomplishments, was written by Wang Chang/çæ and was erected in 185 AD (late Eastern Han dynasty). It is important for two reasons, first is because it represents lishu/clerical script/é¶äčŠ at its full maturity by the end of Eastern Han dynasty. The second reason is because it provides a great source for scholars studying the history of that time, particularly with regard to the Yellow Turban Rebellion.
A closeup at the calligraphy:
Li Mountain Hot Springs Poem/éȘć±±æž©æłèŻ:
This one isn't particularly famous, but it is one of my personal favorites from the exhibition. The calligraphy was by Prince Guo/æäșČç of Qing dynasty (full name Aisin Gioro Yunli/ç±æ°è§çœÂ·ć
瀌) in 1735, and is in the xingshu/semi-cursive/èĄäčŠ script.
Emperor's Calligraphy Work in Daguan Period/性è§ćŁäœäčçą:
This stele is actually not part of the Beilin Museum's collection, since it's currently located in Zhaozhou, Hebei, China. I thought I should include it here, because the writing is in a script that I've never really talked about before, which is the shoujinti/"slim gold script"/çŠéäœ. It's a variation of kaishu/regular script/æ„·äčŠ that's invented by Emperor Huizong of Song/ćźćŸœćź Zhao Ji/蔔䜶, who is the calligrapher here, hence the title.
A closeup of the calligraphy:
Stele of an Imperial Edict/ć ćŁć·èŻçą:
By Zhao Shiyan/è””äžć»¶ in 1313 (Yuan dynasty). The content is an imperial edict in 1307 that posthumously bestowed the title of "Great Completer, Ultimate Sage and Exalted King of Culture"/性æèłćŁæ柣ç upon Confucius. The purpose of this picture is just to show what the bigger steles really look like, as ink rubbings definitely don't do them justice. The top is decorated with two carved dragons, and the stele is mounted on a stone bixi/è”ć±, one of the 9 sons of the loong that has remarkable strength and looks like a turtle (with teeth).
And finally a pagoda tree/æ§æ outside the museum that is 1100 years old (planted at around the end of Tang dynasty):
#2024 china#china#xi'an#beilin museum#stele forest#chinese culture#chinese history#chinese calligraphy#calligraphy#chinese art#edited since I screwed up the date of the pictures....I went to beilin museum on the 11th not the 10th :P my bad
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Roundabout
I watched CJ the X's video about Rick and Morty, mainly because I kept seeing people screencap the parts about perfectionism near the beginning. Well, I thought I should see it for myself, and then I wound up getting pulled into the "Story Circle" concept used by series co-creator Dan Harmon.
This may be old news to a lot of people-- in fact, I'm sure it is, because Harmon admits that this is heavily based on the monomyth concept popularized by Joseph Campbell. I've never fully appreciated the "Hero's Journey" idea before, but I think Harmon has refined it by simplifying the names of the steps. "Atonement with the Father" just becomes "Take", and that's a lot easier for me to grasp. Campbell probably never meant to suggest that every story features a literal "atonement with the father", but his work involved identifying common elements in story structure, so I'm sure he had trouble coming up with fitting names for everything.
Harmon's circle might be a little too simplified, since there's a lot to unpack in the word "Take", but his model is focused on making a formula to write new stories, as opposed to comparative mythology. What I like a lot about the Story Circle is that Harmon insists that it's not a rule that must be learned and followed. Rather, it's an observation of something all humans do when they tell stories, whether they realize it or not. But sometimes it can be helpful to be made aware of the pattern, like checking a map even when you're familiar with the route.
It can be fun, although probably distracting, to apply the circle to existing works. The Star Wars movies used Campbell's monomyth as a blueprint, so that's probably too easy. But it can also be used on individual scenes too. Luke(1) falls down a trap door and now he has to find a way back out (2) before the rancor eats him (3). He manages to avoid being eaten using a bone and some nooks and crannies in the pit (4) but at last he finds a door out of the dungeon, except it's locked, leaving him cornered (5). But he manages to drop a heavy gate on the rancor as it approaches him, which kills it (6). The bad guys then open the door to bring him back to Jabba (7), who now prepares to feed him to an even worse monster outside (8).
And that probably sets up the next cycle in the movie, where Luke saves everyone from the next monster, and so on. I think at long last I understand why these kinds of story structures are presented as "circles" or cycles". You don't have to do multiple laps, but the structure allows you to do so, and acknowledges that multiple cycles can also form a larger circle, and so on.
With episodic television series, the final step, change, often means reverting to the status quo. There's a M*A*S*H episode where Radar tries to become a serious writer, and he keeps trying to inject his army reports with purple prose, until finally Hawkeye explains to him that he has to use his own words and stop trying to imitate what he thinks the "pros" use. So Radar does learn a lesson, but the lesson basically puts an end to the weird dialogue he was using the whole episode and puts him back to normal. The Korean War doesn't end, and Colonel Potter doesn't die, and Klinger still wears dresses, but the structure is still followed and sets up the next cycle.
I can see how this is very useful in a writers' room for a television show, especially one like Rick and Morty, where the characters seem to be capable of almost anything. It probably helps to take stray ideas like "Rick turns himself into a pickle!" and run that through a formula to make sure you can get a working script out of the gag.
Anyway, I'm currently trying to use it to flesh out some ideas for my fanfic, since I have a lot of story beats I want to accomplish, but I don't have much to connect them together. Using the Story Circle seems to be helping me figure out which pieces I'm missing, so maybe this will compensate for all those years where I could just use DBZ Episode 66 and Xenoverse 1 as loose outlines that I could follow. This fall, I gotta build my own story skeleton before I can fill it in, and the clock is ticking...
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HELLO, you made such an interesting point in the tags of my post:
You know whatâs funny? Is that Thrawn is really being turned into a âMachiavellianâ type of villain, but whatâs even funnier is that Machiavelli himself received this type of treatment. Now idk how much familiar you are with the 16th century author, but just know this: Machiavelli and âMachiavellianâ, and whatever people can take from him, is heavily misunderstood (I actually really hate the use of the adjective, but perhaps thatâs a story for another type). Now I know that Zahn wrote Thrawn based on a certain extent on the Machiavelli archetype (I remember reading it somewhere, pardon if I have no proofs), but Iâm actually laughing hard thinking that as characters they are having the same treatment by popular media. Lemme explain: Machiavelli wrote the Principe not because âoh he cynic!1!đ„¶He mad!1đ€Źâ. No. Machiavelli wrote what he wrote because he wanted to save Italy dalla Ruina, from its ruin. Machiavelli dreamed of a more compact and unified Italy. He had a vision and just as much as Thrawn, he wished to serve his people, Florence (in Thrawnâs case, the ascendancy) and Italy (which didnât existed at the time).
And now, with Thrawn being reduced as you said in a villan without complex motifs, I canât help but think how poetic is to be doomed to the same narrative as the figure who inspired your existence. Maybe this was planned all along, I donât think so personally, but Thrawn is being oversimplified by Filoni the same way Machiavelli gets reduced as just a âpragmatic personâ and âthe ends justify the meansâ by everyone (donât let me start on how wrong the quote is).
To sum up: Thrawn and Machiavellian are rhyming in the same direction in popular mainstream media.
This was my Ted talk, sorry in advance for possible writing mistakes, I just woke upâïž
Hiii! Thank you so much for the spontaneous Ted talk đđ Your parallel between the Ascendancy and Florence+Italy is sooo on point, it blew my mind for a second. Now I have to delve deeper into it
Actually there was a period of time when I was really invested in this topic, I read his 10 letters, history of Florence +the Prince obviously and almost fell from a chair when they put him into Assassins Creed game, but now there're just small bits that I remember. Maybe it's time to refresh things
I didn't know that Zahn was actually inspired by Machiavelli. I'm new to this part of the fandom, so I haven't read anything about him or his working process, but after you mentioned it I'll take a note for the future. I must confess I learned who Thrawn was only during the Ahsoka show and due to the fandom. Like there were so many memes about him here on Tumblr, there's no way fans will hype some basic dude so much. And then my friend recommended the new trilogy
So yeah, it's such a pity that not 1, but 6 books of new material got completely ignored and the character simplified to what we've already seen so many times literally everywhere. You phrased it beautifully
I haven't read the old trilogy yet, heir to the empire, only know the plot in general, but I'm curious what exactly motivates Thrawn to rebuild the empire. And how the characterization of him differs between these trilogies. Is he mostly the same or did Zahn change the character after so many years like Terry Pratchett's Vetinari evolved from the very first version of the Patrician to his later works (I can't help comparing them after yesterday, though I hadn't done it before idk)
So yeaah... At least I'm happy that there're so many talented fans here and we can happily ignore whatever happens on the screen đ
#again thank you so much#im always happy to discuss our old blue man#even if i'm still going through the ascendancy trilogy#once i get my degree im so going to draw#and read#also im much closer now to getting him in star wars galaxy of heroes game#sooooon (in a year /j)#star wars#thrawn
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happy pokemon day, everyone!! [jumpscares you with new refs of my ocs] DO YOU REMEMBER THEM DO YOU MISS THEM DO YOU LOVE TH-
had new refs of my 2020 ocs made to commemorate- these guys initially got me drawing + posting art again so i gotta give it to them for being the OGs đđ and a big thank you to everyone who stuck with me ever since they debuted 3 years ago!
descriptions under the cut in case my handwriting is illegible:
CHAMPION D
shades with special lenses
uses ultra balls
front logo
dynamax band
relaxed mode- hair down & glasses (he's near sighted)
back logo
gloves
low social battery. hyper extrovert champion vs crybaby introvert trainer
eye detail = 9 colors can be simplified to 6 from afar
puberty blockers keep him...short!
GYM LEADER POPPY
military cap
belts
dogtags with his information (he sometimes forgets...)
his pokeballs are also labelled from the bottom
all his pokemon have this (red) bandanna & dogtags
bandages are purely psychological. poppy forgets he isn't injured anymore & puts it on only to comfort himself
lost half his fingers, some toes, and an ear when he was 10 years old- frostbitten from freezing in lake acuity. (he has prosthetics now though)
pants back design
hair goes to his right side
belt strap
eye detail
wears gloves- hides prosthetic fingers
TRAINER/RANGER TURQUOISE
"collar"
"skirt"
gets a scar post-oshawott incident
uses luxury balls
tie pin
eye detail
wig
real hair is RED!
clothes underneath
flirtatious prince who steals girl's hearts
BLUE BIRTHMARK on nape
fingerless gloves + painted (black) nails
#pokemon#pokemon oc#trainersona#gymleadersona#pokemon ranger#pokemon dpp#pokemon swsh#champion d#gym leader poppy#trainer turquoise#lionhe(art)#pokemon bw
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I finished this one for a friend's 7 year old and delivered her today.
Ursula from the Little Mermaid, I found the pattern book in an op shop in Kyneton on the way up to the Australian Sheep and Wool Show last July. Of course I had to stop at the woollen mills that very day and buy yarn. She is knitted in Bendigo Woollen Mills Classic 8ply for the majority of the colours, the rest of the colours are yarn from the back room which looked and felt and handled awfully similar to the Classic (and also machine washable to boot).
She took about 6 months from cast on to sewing the buttons on with me spending the majority of that time avoiding weaving all the ends. I am convinced that the pattern designer had a sadistic streak to them as there were heaps of spots with only 3 or 4 stitches in a colour even after me simplifying the pattern down to about 4 less colours. The pattern did specify a massive amount of embroidery which I left off because my embroidery skills are non-existant.
Wah-lah!
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Top 6 Castlevania Protagonists
Itâs still May, so Iâm still going on a Dracula-thon for the month. So, I guess itâs time for some more Castlevania focus!
A while back, I did a list of my Top 15 Castlevania Characters, overall. The problem with that list is that it was actually really, REALLY difficult to sort out the rankings for most of the characters involved, for lots of reasons. One of them is that the Castlevania franchise has gone through so many evolutions over the years, with no less than three separate continuities (more if you count a few of the one-off non-can games), each with its own unique cast of characters, as well as different spins on characters that pop up throughout the series as a whole. I therefore decided it was a good idea to revisit the idea, and simplify things by splitting the concept of the list into two separate, smaller lists: one for the protagonists of the series, and one for its antagonists. This is the former of those lists.
Now, when I say âprotagonists,â Iâm referring to the MAIN protagonists. Iâll be judging what counts as a main protagonist via the games, since that is where the franchise originated: to qualify for this list, the character must be a playable central character in at least one of the video games. This will not count characters who are just side figures, such as Saint Germain, nor will it count characters who can only be used as playable figures in a special mode, such as Julius Belmont: these two examples, and others, are certainly awesome in their own ways, but they arenât the characters we really focus on in the Classic games primarily, and are also usually not central figures in other spin-off works.
With that said, there are still quite a lot of characters to choose from. Some of them are Belmonts, some of them are other heroic figures. Some of them wield whips and chains, while others wield swords or magic spells. All of them, however, typically share the same basic goal: to protect the world from the evils of Dracula and his children of the night. Iâm keeping this list relatively brief, simply because - after a certain point - all of the characters sort of bunch up together, and itâs hard to keep track of them all and how they would rank. So, with that said, I present to you all my Top 6 Main Protagonists from Castlevania!
6. Hector.
Hector is the main character in âCurse of Darkness,â one of my favorite 3D-style Castlevania titles. He is a Devil Forgemaster: a human who has the power to summon damned souls from Hell, turning them into monstrous soldiers. Prior to the game, Hector was actually one of Draculaâs war generals: one of the few human servants the undead Count had. However, when Hector felt that the vampireâs bloodthirsty plans to destroy the entire human race had become too much for him to handle, he fled the Castle. This inadvertently helped to allow Trevor Belmont to destroy the Count. Years later, in the events of the game, Hector returns to Castle Dracula, in order to settle a score with his old rival and arch-nemesis: fellow Forgemaster, Isaac, whom Hector blames for the death of his wife. In the process, Hector discovers schemes to bring Dracula back from the grave, and thus must use the powers he once used to help the Count to defeat him before his plans can begin again. I love characters who have redemptive arcs or dark pasts they have to overcome; Hector is a great example of this, as he used to be a villain - one of Draculaâs top agents. This makes the story of his return to the Castle, his quest to stop the monster he once served, all the more interesting. Hector is one of a few characters on this countdown who was later adapted into the animated series; like many of the characters there, this version kept many of the basics of his backstory and appearance intact, but also took some unique liberties. In âCurse of Darkness,â Hector is a stoic and aggressive warrior, prone to following his heart more than his head. In the Animated Series, heâs reimagined as a more reserved, passive-aggressive, scheming character, who has a story arc of growth and maturity. Both versions are excellent and worthy of praise.
5. Trevor Belmont.
Speaking of the animated series, itâs largely BECAUSE of that continuity that this character makes it onto the list. The Castlevania series - at its core - is the story of two basic, feuding factions: Dracula vs. The Belmont Clan. The Belmonts are a family of monster hunters who have fought with Dracula time after time, across the centuries: every time he is resurrected, a Belmont is usually somewhere trying to send him back to Hell where he belongs. However, in my opinion - and this is going to be VERY controversial for Castlevania fans, I suspect - most of the actual Belmont CHARACTERS arenât really all that interesting. When Trevor started out, he was no exception: in âDraculaâs Curse,â he is one of four playable characters, and I would argue he is one of the least interesting of the three. What little we know about him makes him pale in comparison to the likes of Alucard, Draculaâs own son with vampiric abilities, or Sypha, a sorceress with various magic spells at her fingertips. (Or even Grant, who is a stab-happy pirate.) This was in the early stages of gaming history, and back then, characters typically werenât all that well-developed: they were mostly just avatars for the player to use to explore or fight with, and that was basically Trevorâs role. Over the years, however, as the games progressed and evolved, Trevor DID start to develop: more layers were added to his personality and his character. In the Classic games, Trevor became one of the mightiest of the Belmonts: a serious and charismatic warrior who was somewhat jaded by his battles, but could still be reasonable and recognize the good in people around him. But it was with the Animated Series that I feel Trevor really became a fully-rounded character on the whole: the series took those jaded qualities and expanded upon them, as Trevor starts off as a disillusioned soul with a tragic past. Over the course of the series, through facing increasingly bitter and brutal trials, he learns to accept his role and status as a hero. Heâs easily my favorite of the "Classic" characters who bear the Belmont name, but since a big portion of that comes from the TV series more than the original games, I didnât feel I could rank him TOO highly.
4. Jonathan Morris & Charlotte Aulin.
I was originally JUST going to give this slot to Jonathan, but after consideration, I decided to give both of the main protagonists from âPortrait of Ruinâ their fair share of credit. This is largely because so much of what makes âPortrait of Ruinâ great comes from the fact it DOES have two main protagonists: the gameplay relies on a sort of buddy system, with various obstacles that can only be overcome by using both characters, and with each character having their own special set of skills. However, not only is this doubling of protagonists important to the gameplay, itâs also an intrinsic part of the story. These two have a sort of âbrains and brawnâ relationship: Jonathan is the latter half of that equation. He is prone to anger and excitement, always itching for a fight, and tends to use his fists (or his sword, or his whip) before his head. He follows his heart and his instincts before all else, and while sometimes this serves him well, other times it gets him into trouble. Charlotte is the opposite: she is EXTREMELY smart, but also extremely kind and empathetic. However, sheâs also much more cautious - sometimes to a fault - and has a habit of rambling and âgeeking outâ about things, which can sometimes cause problems in its own way. The two balance each other beautifully, both with their contrasting personalities, but also their abilities: Jonathan is very much a straightforward fighter, using melee-focused attacks and bodily force. Charlotte is a brilliant young mage, who uses spells and her wits to solve problems. I should also point out that Jonathan is actually a descendant of Quincey Morris, one of the main characters from the original novel of Dracula, and one of the few American main characters of the franchise: as an American myself, and as a HUGE fan of the Stoker novel, Iâve always appreciated these facts quite a lot. They definitely earn him a soft spot in my heart on their own.
3. Gabriel Belmont, a.k.a. Count Dracula.
Most Castlevania games focus on the main characters fighting DraculaâŠbut what about a game where you play AS Dracula? This was the approach the âLords of Shadowâ series took. LoS was an attempt to reboot the game series, with its own lore and aesthetic approach, inspired by âGod of War.â Fans remain mixed about the trilogy of games that came out of this trial, for a lot of reasons. Personally, while I think the reboot trilogy was flawed, I still think it was interesting and had lots of merits all its ownâŠone of them being that instead of Dracula being the main villain of the games, in two out of three titles, Dracula is actually your main character. In the first game, âLords of Shadow,â you play as Gabriel Belmont: the patriarch of the (weirdly Scottish now) Belmont line. Itâs ultimately revealed that, after the tragedies and tribulations that occur for Gabriel in this first game, along with some later misadventures found via DLC story arcs, he actually BECAME Count Dracula. In âLords of Shadow II,â the player now controls Dracula in full force, as he is resurrected in the present day to face old enemies in a new world. Gabriel/Dracula is the quintessential anti-hero: while he does and has done a lot of terrible things in the games, heâs not depicted as a straightforward villain. Instead, heâs a tortured soul who is struggling to figure out who he really is and what his purpose in the universe should be, and has to deal with inner demons (some literal, as well as figurative) that he cannot fully control. Top it off with the character being voiced by Robert Carlyle, and itâs pretty clear why this was such a fun ride. I know placing this character in the Top Three is going to be another controversial decision, but at the end of the day, getting to play as Mr. Gold as Dracula is all this NEEDED to make my personal highest ranks.
2. Soma Cruz.
As much as I love playing as Dracula in âLords of Shadowâ and its sequelâŠtechnically speaking, this character from the Classic era of the games did it first. Soma Cruz is the main character in âAria of Sorrowâ and its sequel, âDawn of Sorrow.â He is a relatively normal young man from Japan, and is depicted as what might be termed a sort of "nice delinquent." He's ready to fight when it comes down to the wire, and he's not necessarily the most elegant person in the world, but he isn't a bully or a thug. (He also has an AWESOME fashion sense, and seems very proud of that.) He's protective of his friends, tries to help people in trouble, and gets flustered at the attentions of his best friend/love interest, Mina. (Hello, Stoker reference.) However, itâs eventually revealed that Soma has strange powers he never realized before: heâs naturally gifted with weapons heâs never before touched, and has the ability to consume the souls of the enemies he defeats, as well as use magical abilities like itâs second nature. Itâs eventually revealed that the reason for all this is a dark one: Soma is actually the reincarnation of Dracula himself, and the Countâs evil spirit essentially lives, dormant, inside his body. If Soma isnât careful, he could be lost to that inner darkness, and the good person he is will effectively die, with Dracula - memories and powers all intact - being reborn. The games thus become a story of Soma struggling with his own inner darkness, fighting to avoid giving in to temptation and stop himself from becoming Dracula. He has to not only face opponents who want to try and bring the Count back, but also those who would destroy him in a misguided attempt to prevent that from happening. Itâs up to the player if Soma succeeds and remains the good, heroic spirit we all care about, or fails and allows himself to become the King of the Vampires. Itâs a magnificent concept, which allows for all kinds of fun possibilities in terms of character, story, and gameplay alike. Itâs not a surprise that Soma makes the top ranks for many peopleâs lists of their favorite Castlevania characters, and while he isnât my personal number oneâŠhey, second place ainât half bad.
1. Alucard.
Alucard is a character who was automatically interesting from day one, just because of a simple fact: he is the Son of Dracula. The offspring of the main antagonist for the entire series, who has to fight his father to save the world. That is a compelling concept no matter which way you look at it, and since his first appearance in âDraculaâs Curse,â he has only continued to develop and become more interesting. In the Classic series, his shining moment was in âSymphony of the Nightâ - one of the most lauded Castlevania games, and the beginning of the âMetroidvaniaâ approach to the series. In that game, Alucard is the main character, and the story goes into great detail about the relationship with his family and the reasons he chooses to fight against his own father. In later games, Alucard would continue to pop up, usually as a sort of guide or supporting player for other characters who needed a helping hand (such as Soma, our previous pick). Being as nigh-immortal as Dracula himself, he was just as capable of continuing the battle. In the âLords of Shadowâ series, the character was conflated with Trevor, to fit the new lore of the reboot: in that version, Trevor is Gabrielâs son, and gains the name âAlucardâ when his father - not realizing who he is - transforms his son into a vampire, in order to save him from true death. The two start off as enemies, but eventually become allies. Then thereâs the Animated Series, which returned to the roots of the Classic games, but took a few interesting twists: after succeeding in destroying his own father, with the help of Trevor and Sypha, Alucard ends up going on some misadventures on his own, as - much like Trevor and many other characters in the series - he is forced to try and figure out where he stands. He has no mother, no father, and is utterly alone in the universe; this causes him to start to lose his way, and it seems like he could potentially end up just as wicked as his fatherâŠbut eventually, he manages to find the light and prevails as a hero once more. EVERY version of Alucard is great, in my opinion (though I personally think my favorite is the Classic version, overall), because the basic struggle he has to go through is such a simple and compelling one. The rivalry between father and son, and the way their relationship is depicted in each rendition, is ALWAYS fascinating to see, and combining that with Alucardâs rarely-meddled-with design (which is absolutely awesome) and his vampiric capabilities, he instantly becomes an intriguing figure. Alongside Soma, heâs many peopleâs choice for the best main character in the series, and I am of total agreement there. Thereâs no doubt he is My Favorite Protagonist from Castlevania.
HONORABLE MENTIONS INCLUDEâŠ
Richter Belmont.
The main character of âRondo of Bloodâ (and its remake, âDracula X Chroniclesâ), as well as a secondary figure in some other games. Probably my favorite Belmont after Trevor, and for me, personally, the most visually iconic. I should point out I haven't actually watched "Castlevania: Nocturne" yet, so maybe when I get a chance to see that show, Richter might take Hector's place in the top ranks.
Leon Belmont.
In the Classic games, Leon is the progenitor of the Belmont Clan. He appears as the main character in âLament of Innocence,â the prequel to the entire Castlevania series at that time, which tells the story of how the Belmontsâ feud with Dracula began. âLament of Innocenceâ is his only proper appearance to date.
Sypha Belnades.
Much like Trevor, itâs primarily thanks to the Animated Series this character gets into the ranks. We donât really know much about Sypha in the Classic games, and she is only briefly alluded to in the Lords of Shadow reboot. In the Animated Series, however, she is one of the main protagonists, and is just as interesting as Trevor and Alucard.
#list#countdown#top 6#favorites#best#dracula month#castlevania#heroes#protagonists#video games#animation#tv
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Alright, I will be honest:
I don't like Black&White saga cause it feels like flopoed retcon/reboot of pokeanime. Like, in the beginning it cut ties to previous sagas and regions. Like, after whole THE BUILD UP in Sinnoh, it felt like Ash got robbed. Also doesn't help that in beginning they isolated Unova pokemon from previous generations. And the thing is, is that 5 gen pokemon design already stylistically different from previous ones: more round, simplified.
Also, it didn't help that relationship with rivals are less close and tense than in Diamond&Pearl. Like, all other characters beside main trio feels shallow and caricatures. In Sinnoh, both Ash and Dawn learned something from their rivals, Paul and Zoe were REALLY IMPACTFUL to them. But when we compare Iris and Dragon huntress (yes, I don't even remember her name)... That's basic. Like, Iris's rival surved as plot tool few times at best.
But second part of saga is better (*cough - cough * cause Cynthia and Dawn came back *cough- cough*) : old pokemon are back, we see mythical pokemon in action. Also, I enjoyed Decolora arc!
Good points of BW:
I like Cylan and Iris. For Iris in particular... She feels like Misty's other version, but in a good way. I also like her story arcs with her team, like damn, homegirl got her own Suicide squad in pokeworld đ.
Also, there's Team R... One one hand, it's was hard for me to see them drop comedy tone. On another hand, they demonstrated us how much dangerous they can be! Like, they got their business! Our trio was more menacing than whole Team Plazma, honestly đ
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All in all, my main issue is that Black and White drop most of connections with Diamond and Pearl. Like, transition was too DRASTIC. But I do understand, that there ate people who adores 5 gen. I mean, I heard that 5 gen games was top tier. It's just, unfortunately, I stsrted to dwell into pokemon games since 6 gen, so I was unable to even play Black and White. Maybe in that case I watched anime in different context.
Also, I really like movies in that saga! Like Keldeo and Mewtwo (or Newtwo ( if you know you know)) put everything in their movies, and Victini's one with TWO DIFFERENT VERSIONS was low-key something in cinematic universe level.
... That was looong ask, but I really need that out of my chest đ
Nah, dont worry, go and vent its the first step to overcoming trauma lol I joke but seriously, if everyone sat down to understand what they dislike and like about a season like that, things would be so much simpler :v
BW is totally an attempt to a soft reboot! But there's one thing I feel folks often forget: The games themselves were that too!!
The lack of pokemon pre gen 5 was something that came from the games, as unova was the first region outside of Japan. Pokemon company was trying to start anew from all sides and that ended up affecting the anime the most because for some reason, it was decided that they would star anew, but keep a familiar face in Ash.
And then we have the fact that the BW games got a sequel immediately after, Black and White 2, and the story on those was directly connected to the first games, showcasing an Unova 2 years after BW1 (highly reccomend them btw, some of the best overarching story in pokemon games ever)
And like, the anime started with the narrator just saying Ash was still 10!! Someone surely made that a rule in the background, so how could they tell the story of a Unova 2 years later with a main character that just couldn't age?
So the writers just had to do their own thing. And probably made up so much of it halfway and also explain why they just scrapped so many characters of the day post league. They just wanted some time for people to forget the first half of BW to try and implement things from BW2.
And that's the thing, this issue is not from BW only. We know for a fact that there were plans for Ash to leave the anime during Johto, but they couldn't just say goodbye to him, so he stayed. Black and White was just the culmination of that decision. And I feel like hating on it alone is just⊠not aknowledging that pokeani is flawed from the get-go yknow?
What made BW that weird is what made Ash and Serena and the Kalos loss weird, what made journeys weird and what made 2beamaster miniseries that FUCKING WEIRD.
BUT GOSH TRIO!! Now the way those 3 were handled in the season is one thing I can't excuse lmao
People love to talk how out of character Ash acts this season, even though is not even that OOC when compared to pre DP, but TR were the ones that felt like complete different characters! And while I enjoy the whiplash of Ash gang doing silly things overlapped with very serious evil dutiestm, I feel like that that was a bad decision throught and throught. I get that at first they wanted a Team Rocket vs Team Plasma situation, but doing that with the TRio is just so weird.
HELL YEAH, I LOVE THE NEWTWO MOVIE! It makes no sense but gosh Mewtwo2 and genesect's relationship is just so ADORABLE i love them so much. Is those kind of stuff that makes me sad about BW, folks see a mewtwo that is not the main one and they dont give it a shot, but is such a heartwarming story in the end.
#answered asks#long post#|â not not#hot take which is not a take at all im just joking BUT#DP is the odd one out#lmao#if DP didnt exist i feel like the transition from OG-DP ash to BW-JN ash would be better accepted
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My simplified story of my CRPS and experience with ketamine.
I've had crps for 5 years now. I developed it at 18 years old after completing a triathlon and getting tendinitis in my knee, which became crps. Over the course of 2 years it spread to both knees, both elbows, and both wrists. For the past 3 years i have been mostly bedridden. I couldn't walk for more than 3 minutes and even when i did it was excruciating, i couldn't touch a computer, any video games, i couldn't write anymore, i could barely make art anymore, i had to stop writing in my journal and had to keep it on my phone because of my pain. I cannot even sit in chairs or drive or run or jump. I use a wheelchair when i leave the house. When it was its worse it felt like i was being burned alive. I remember days when feeling okay lasted literal seconds and then it was gone. I remember days being in so much pain i couldn't pick up my phone and my mom had to spoon feed me. Days where all i could do was lay in bed and think. I remember days when i desperately wanted to go outside and feel the sun, when i walked outside i would count to 10. I would soak up everything i could in those 10 seconds, the colors of the sky and the fresh air. When the time was up i went back to bed and couldn't do that again for another few days.
I started ketamine infusions a year ago, i was diagnosed last year. I had infusions before i was diagnosed. First we did a 2 hour infusion. It worked wonders, for six weeks i actually jumped on a trampoline for a few minutes almost everyday, i even climbed the low branch of a tree and sat on it. Then we did a 4 hour infusion. The results were not the same. I tried four more 4 hour infusions every six weeks, but there was no relief. I was devastated. I thought the universe was cruel to even give me such hope. Then i got diagnosed and i was told of a place in Clearwater Florida with dr. Hanna that did infusions differently. I went there and met him, he prescribed a 4 hour infusion every day for 10 days, 5 days, the weekend off, then 5 more days, he also prescribed oral ketamine, 30mg 3 times a day on the weekend, one at night on infusion days. I did that. It was the hardest thing I've ever been through. It felt like dying a thousand times. I almost gave up and left early because i hate the experience of ketamine so much. But after the fifth day my dad noticed me bouncing my leg when i was sitting, something i did all my life up until crps which made it too painful. Thats when we realized, since the second infusion, i was in ZERO pain, none at all. That continued until i got home and i had a flair. I always get a flair after infusions, this is very normal for me, but it was scary. I worried the hardest thing i had ever done wasn't worth it. The flair ended, and i tried playing minecraft, my favorite game I've been unable to play for years. I had a system: play for 20 minutes, rest for 20 minutes, and repeat. I played for HOURS. I tried again the next day and it was the same, and the day after that, and the day after that. Six weeks after Clearwater i had whats called a booster infusion, which was 2 days of 4 hour infusions. Then i went two MONTHS until needing my next infusions, which i had two weeks ago.
Here is what my life looks like now: im still in bed most of the time, but i do not think of the pain, it doesn't distract me. It used to be 7-10/10 now its 3-6/10. I play minecraft with my best friend almost everyday often all day. Last week i painted a dresser. I have a garden i lightly care for each day. After the infusions before this one i had a day where i was completely able bodied, i baked a pie, went to the park, transplanted plants and played minecraft. Not only this, but even when the infusions wear off it still has permanent beneficial effects. In the past, no ketamine meant i was taking 4 scolding hot baths a day to soothe the pain in my knees. Now no ketamine means bath some days, maybe 2.
It's over. I made it. I made it to a life i thought was impossible and its not even done getting better. I am happy. I am not suffering. I am regaining freedom. It. Is. Over.
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ABANDONMENT. FEAR of the KNOWN, Part 3: Though H. P. Lovecraft didn't have much admiration for himself or his life as an adult he almost always wrote of his childhood years with nostalgia and as time of great potential. We have only a few photos of Lovecraft as a child, but these reflect very little of the odd facial features he would develope in adulthood. The portrait shown below left shows Lovecraft as a boy. Though he displays here the rather dull and somewhat lifeless stare common in most of his other existing photos, beyond the large, dark eyes, there is very little in common with his later self. The boy pictured looks somewhat 'delicate' but not particularly frail or sickly. It has been reported that HPL's mother refused to cut his hair until he was 6 years old. Though the boy in the photo might appear a bit smallish for a 6 year old we may assume the photo (obviously a professional portrait) had been taken to mark the event of his first shorn locks. At age 6 Lovecraft discovered the Classical World. He read Homer's THE ODESSEY in one sitting and even created his own simplified version of the tale as a sort offering to children of lesser genius? At 6 Lovecraft certainly looked like a normal child. One might even say that he was a handsome child. There are very few photos of Lovecraft in his teenage years. In fact the only one I've seen depicts him at 14. Although blurred this picture plainly shows that the strange elongation of his face, so familiar in his adult photos was already well developed. Though some fans do not see the adult Lovecraft as ugly or bizzare looking, HPL himself often noted with disfavor his own appearance. Lovecraft of course was unusual for a New England Yankee in that he possessed large, deep brown eyes. "Limpid" they were not! HPL's mother and her father possessed brown eyes too but a bit more 'lively' than HPL's. Lovecraft fantasized that his brown eyes had ancient Latin origins. Certainly the boy who was so enamored with ancient Rome might have seen himself as a youthful citizen of Rome. Well, though Lovecraft remained a fan of the Graeco-Roman era until his death, his Latin good looks abandoned him by puberty and he spent the rest of his life disappointed and mourning for his lost childhood, a childhood filled with wonder and promise, but cut short by the deaths, madness, and decline of family members. Added to these tragedies his own personal sickness and facial 'mutations', and the loss of so much that he cherished and dreamed of as a boy made his journey into manhood less than satisfying. (Exhibit 506)
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âMage Sisters headcannons! :
Flamberge is actually older than Franscica.
The age gap between Franny, Berge and Zan is actually quite big. Zan would probably be 16 when the two were 8 and 6. (Usin human years to simplify it lol)
The soda shaker was Berge's idea. Very whacky.
In the past, Zan cleaned every path that Hyness glides on. Even rolling out red carpets and aggresively pushing everyone out of his way. She still does it now!
They all love Hyness but Flamberge ahs the least attachment compared to the other two. She even dared to speak up about Hyness's old abusive tendencies to Zan once. It wasn't a really good moment for the both of them.....
Franscica often freezes Susie and admires her frozen body for hours in more....romantic moments. đ (dw its all in consent and Susie doesn't mind it, being a cyborg n all.)
Zan is quite protective, often confronting Susie professionally to see if she's treating Franscica well. Susie often mistakes this as flirting for some reason. Probably because of her very firm business handshakes.
Franscica had extremely low empathy as a child, already freezing bodies of dead animals as a hobby.
Zan Partizanne had black hair.
#welp that settles it#i have brainrot of those three now LMAO#quan blovk#kirby nintendo#headcannons#the three mage sisters#Flamberge#Zan Partizanne#FranSusie#hehehe gotta squeeze that in#Francisca#ask-magesisters
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Future Projects Plans
I will try to make as many Projects update posts as I can but I will assure you I have soo many Ideas on the plate for future projects. So I will just simplify to ten projects that I will announce I am Eyeing Up.
1-Fenton Fly Sequel Short:
Like I said, I have a couple scenes shot for the follow up short for Fenton Fly. I need more shots of Fenton Fly being crushed, also before I go forward I need to make a new Crushed Fenton model, right now my room is so diorganized and I lost all my Wire for Armatures so when I find that and start making that second model, things will continue.
2-Garry's Mod Multiplayer Gamemode-M Force:
Years ago I had an idea for a multiplayer gamemode on Garry's mod where its soldiers vs giant monsters, Inspired by Godzilla obviously but also sequences in things like Cloverfield. Basic premise is its multiple players as soldiers and One player as a Kaiju. Other options may be included but I want to start simple before I do updates. I spent the past few months just compiling a list of links to tutorials on coding for Garry's mod, all the relevant stuff for my mod, so now I'm Ready to start coding. Again there's a slight chance it could come out this year but if not, It's definitely gonna be ready for next year considering how easy some of the more basic aspects are to implement. There's gonna be some elements to my mod that might be more tough but I think that won't be towards the end of its development.
3-Untitled Space Cat Girl Project:
Been going through my old art for material to mine for projects. In general and going forward on this list I intend to re organize Some of this art, Remaking them and than trying to work them into a project somehow. This one is a little iffy to write around cause in some ways I have two different game projects this COULD fit while also not, Rocket Rex a sci fi platforming game about space farring Dinosaurs and Beast World a fantasy top down pirate game about cat people, neither one the Space Cat Girl fits. So I might work them into something else.
4-Turtle on a Fence:
Short Stop Motion film I realized I could do based off of a one off piece I did in 2009. A Simple Short to add to my library of works just to fill out my portfolio. Really I just wanna make a bunch of shorts and get in the habit of it as much as possible especially before I start on bigger projects. And I have to keep myself doing more simple projects that I can do Under budget. I have a premise and storyboard done, I think I just need to put together a set to film it on.
5-Untitled Robot Girl Series:
I Might reconsider and make it a short film but I wanted to plan out a big project for another one of my oldest and reoccurring characters in my art, a Robot Girl I keep recycling. One Idea was hey what if I join in on the Cartoon pilot trend and try to make a mock up prototype pilot that I could potentially sell and make it a big series. Although I should just focus on it being a Pilot short that I can post online and hope it gets some kind of attention. It will also be a stop motion project and I feel like making robot character models is an easy type of armature I could make for the series so I think I could with a low budget make a basic mock up. This one might have to wait a bit and I still need to finish a treatment and than move on to a screenplay for the pilot.
6-Untitled Stop Motion Horror Short:
took me a bit to decide what to do with a few one off pieces of art I had on hand of various characters and what to put them in and write around but I think I have an idea of a stop motion horror short animation about a Skateboarder and a a track suit runner girl running into a strange guy. No treatment written yet, just a few pieces of art that I also want to do remakes of and add a few more pieces of concept art for. Again Big reason I haven't started this yet either is cause I need to organize my desk so I have space to start building sets for these types of projects.
7-Untitled Dragon Project:
I did have an Idea for a fantasy Game but might hold off on that for a bit, and the art inspiring me to do this I considered for that but I might do something different for that project later. Instead, I might take inspiration from Dragonslayer and try to get a cool stop motion Dragon short done just to give me some more cool monster action short films out there from me.
8-Skull Planet:
Unless I bundle this with the Space Cat girl project, I did want to do a full claymation feature inspired by an unmade Guillermo Del Toro movie that almost became his debut until a vandalizing incident happened and he did Cronos instead. Thought Hey I like wild creatures, and I can probably do something like that all in Claymation. Just not Human characters yet which is what I really really wanna do, but Seeing if I can get a fantasy barbarian alien world movie like that off the ground would be fun. That Might be a longer and gruelling project at the same time though. But I am willing to start writing the screenplay for and getting things ready for that.
9-Zombie Girl Project:
Another one that will either be a short OR a series pitch that I should be developing. Now the Zombie girl aspect might change as there's multiple paranormal girl characters I've created separately over the years that I could combine into one Project, up there with your hotel transylvanias or Drak pack or Groovie Ghoulies and etc. This depends and right now I just need to collect more art throughout the years of these disparate characters I've created and decide what to with them and if I want to make separate projects out of them or have them all be cast members in one big project.
10-Untitled Mermaid horror project:
Not sure if this will be a short/series/movie or whether this will be animated or live action (in which case it would be a WHILE before anything of this would materialize). Based once again off some old designs that I do want to remake again. The Redesign will be drastically different (The old design is a terrible xenomorph/hr giger lite anthro thing cooked up by a 13 year old).
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